Looong time no see, people. Been busy as a beaver working on version 1.0.
Just wanted to share some new info and lifesigns...
Every unit now has an option to roll down their sleeves for people not liking the weird wrist issue (floating and stretched). I've done a serious workaround based on Ebud's wristmodels and the problem IS fixed but itÂ's virtually impossible to make it perfect. If you don't follow, picture yourself a shapable balloon, twist it by the middle and you get the bottleneck effect...
Animated goggles for everyone.
The sniper model is coming along nicely.
I've added two new classes: UK Sniper (rnd.), UK Soldier (rnd.).
They're the only scripted units in the pack (Init handler) and will grant you an automated randomised appearance unit choosing from these variables:
Hat / No Hat --- boonie
Hair / No Hair --- adds extra hair volume if No Hat option is chosen
(if Hair is chosen : RED, BROWN or BLONDE)
Bergen / No BergenElbow pad / No Elbow pad --- Not very regular but this is a game, right?
Knee pad / No Knee pad --- (see the above)
Long sleeve / Short sleeveHeadset / No HeadsetGasmaskpouch / No gasmaskpouch...and finally some progress pics...
Thanx for your patience, guys!