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Author Topic: User defined markers in multiplayer  (Read 1985 times)

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Offline Matthijs

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User defined markers in multiplayer
« on: 20 Aug 2002, 22:35:47 »
Has anyone found out yet how to addres user defined markers in multiplayer?

Just as a reminder, for single player it was:
"_user_defined #0/x" in which x is the number of the marker.

I figured that the #0 would refer to the player number or something. But it doesn't.  :(

Anyone?

_hammy_

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Re:User defined markers in multiplayer
« Reply #1 on: 21 Aug 2002, 06:54:40 »
not that i know of :( i dont think it would be possible?

Offline RT-SuperTron

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Re:User defined markers in multiplayer
« Reply #2 on: 21 Aug 2002, 19:50:22 »
 ;)
If you are into hardcore scripting you might wanna take a look at this page.

http://home.arcor.de/vektorboson/screens.html

You can make a lot of things come true with the new Console/Dialog Editing.  8)

[RT]SuperTron
+- PAIN IS YOUR FRIEND, IT WILL REMIND YOU THAT YOU ARE ALIVE -+

Offline Matthijs

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Re:User defined markers in multiplayer
« Reply #3 on: 21 Aug 2002, 20:16:12 »
Hey,

Great idea! The new OFP 1.75 menu's should do the trick nicely.

I wanted to use it for my artillery script, but this will also come in handy for my advanced medic-realism script.

Thanks!