ok mate
i played this and enjoyed it .. however a few things were commented on
having to make the flight to the insertion point was ok the first time .. but after the third and fourth times it began to get a bit boring .. the first 10 mins of the mission are a non event all the player can do is watch .. perhaps add the weapons to the chopper to give the player something to do to kill the time when in flight or maybe start the units in the chopper above the drop zone ..
missing a message to tell all players to jump .. first time we stayed in the chopper not realizing we were at the drop zone .. got a message from the pilot saying taking her up to 1500ft but nothing to tell us to jump..
once we did jump we drifted towards the enemy camp .. one of the lads ended up in the sea and left the session ..
we recced the camp and noticed a hind and its crew along with a couple of guards .. a uaz had crashed into a building ..
we decided on a plan of action "steal the chopper" which we managed to do easily could hear a bmp buzzing around but never seen it ..
we landed the chopper in the flat ground due south of Eponia and moved north
towards the town .. we noticed a static patrol standing at ease just short of
Steve s position maybe have them switched on or patrolling the area .. we removed the patrol and ran to the building .. found steve half in half out of a room upstairs .. recieved an action to save him and he joined the group .. made a mad dash for the chopper .. had a few probs with steve staying in formation but he made it eventually .. all boarded the chopper and flew back to saftey ..
our team had 19 kills to our credit and the mission lasted 39 mins
i m not sure the chopper was intended for our use as when we were flying i could see a load of ground contacts both civillian and hostile on the radar
however they would not engage us in the hind and the flight home was uneventfull
id also try hoz s do follow script for steve instead of him joining the group
works a treat and saves having to give him loads of orders to keep him in formation
an enjoyable mission .. would be more of a challenge without the Hind
also it is a huge file lots of custom sounds which we didnt get to hear because we spent most of the mission in the hind
keep up the good work mate