By Mandoble
Provides same missios as mando_airsupportdlg.sqf (except reconnaissance) but use direct script arguments instead of dialog interface and uses the same global vars except that number of missions left per type is not considered.
| Script parameter | Description |
Mission type | "CALL_GUNSHIPS" -> A pair of planes or choppers will come to seek and destroy over target position. "CALL_PARAS" -> A chopper or plane will drop an infantry group over target position, that group will SD and hold the position. "CALL_REINF" -> A chopper or plane will grop an infantry group and this group will join the provided leader "CALL_EVAC" -> A chopper will land at target position, will wait for units boarding it and then will take them to destination position "CALL_AMMO" -> A chopper or plane will aproach target position and will drop a pair of ammo boxes in chutes. "CALL_VEH" -> A chopper or plane will aproach target position and will drop the indicated empty vehicle type there. "CALL_CAP" -> A pair of planes will sweep the target postion and will keep holding this position. "CALL_LASER" -> A plane will aproach to target position and will provide laser guided bombs support. "CALL_CRUISEMISSILE" -> The missile launcher will fire a missile against target position (requires Mando Missile ArmA and mando_airsupport_cmissile and mando_airsupport_cmissile_pos globals defined). "CALL_MISSILESAT" -> The target area will be scanned and the missile launcher will fire two missiles per detected target (requires Mando Missile ArmA and mando_airsupport_cmissile and mando_airsupport_cmissile_pos globals defined). |
Target position | Map position. Planes, choppers and missiles will go there to provide support/strike. |
Start position | Where the planes and choppers will be spawned. |
Destination position | Destination position for evacuation missions, [0,0,0] for any other mission. |
Side | The friendly side of the mission. |
Leader | leader unit for reinforcement missions (reinforcements group will join him), else objNull or anyother unit. |
Vehicle class | Class of vehicle for CALL_VEH missions, else "". |
Before executing this script you may set the desired values for the global variables listed for the dialog based script, if you dont, default values will be used.
Examples:
["CALL_GUNSHIPS", getPos player, getMarkerPos "mk_start", [0,0,0], side player, objNull,""] execVM"mando_bombs\mando_airsupport_nodlg.sqf";
["CALL_REINF", getPos player, getMarkerPos "mk_start", [0,0,0],side player, player, ""]execVM"mando_bombs\mando_airsupport_nodlg.sqf";
["CALL_CAP", getPos player, getMarkerPos "mk_start", getMarkerPos "mk_dest",side player, objNull,""] execVM"mando_bombs\mando_airsupport_nodlg.sqf";
["CALL_VEH", getPos player, getMarkerPos "mk_start", getMarkerPos "mk_dest",side player, objNull,"M113"] execVM"mando_bombs\mando_airsupport_nodlg.sqf";