Mando Bombs (Demo Missions)

By Mandoble

In the package of scripts there is a demo mission which will give you an overall view and functionality of Mando Bombs. This chart below is a guide to which scripts are required for which example.

 

Demo mission

Content description

Scripts used and main scripts for demo

mando_bombs.Intro

Quite basic example of free fall bombs runs (mando_bombs.sqf). Check init.sqf as all the bomb runs are set up there.

mando_bombs.sqf

mando_bombs

_map.Intro

Simple onMapSingleClick calls for air support and bomb runs. Check both radio triggers near the player, these triggers setup the onMapSingleClick functionality.

Basic bomb runs and air support with free fall or SADARM bombs.

mando_bombs.sqf

mando_bombs_basic_mapclick.sqf

mando_basic_bombrun.sqf

mando_basic_airsupport.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_bomb

s_mapdlg.Sara

Advance Air Support console. With this console the player may setup bomb runs and air support missions with free fall bombs or SADARM systems, gunships support, airborne assaults, combat air patrols, ammo and vehicle supply missions, reconnaissance and evacuation missions. Check init.sqf.

mando_bombs.sqf

mando_airsupportdlg.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_airsupportdlg.h

mando_bombs

_mapdlg_mma.Sara

Advance Air Support console. With this console the player may setup bomb runs and air support missions with free fall bombs or SADARM systems, gunships support, airborne assaults, combat air patrols, ammo and vehicle supply missions, reconnaissance and evacuation missions.

This mission is exactly the same as the previous one, but with Mando Missile ArmA initialized (in this case, as addon). With Mando Missile ArmA initialized, cruise missile and missile saturation options will be enabled and spawned support planes and choppers are equipped with countermeasure dispensers. Two ZSUs in the mission become SAM launchers able to egange incoming missiles or aerial units.

mando_bombs.sqf

mando_airsupportdlg.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_airsupportdlg.h

mando_bombs_at.Intro

Basic example of SADARM system air deployment. Check init.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_bombs_at2.Intro

Basic example of SADARM ground deployed by players. Check init.sqf..

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_deploy_sadarm.sqf

mando_bombs_at3.Intro

Basic example of artillery firim SADARM submunitions. Check init field of player's static gun.

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_arty_sadarm.sqf

mando_armadas.Sara

Fully playable MP or SP mission. Locate and destroy the enemy carrier.

Mando Missile ArmA and Kaio's USS Nimitz

addons required. 

mando_bombs.sqf

mando_airsupportdlg.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_airsupportdlg.h

mando_bombs

_laserandcap.Sara

Advance Air Support console. Order CAP, reco and laser bombs support mission to take the enemy airfield.

Mando Missile ArmA initialized (in this case, as addon). With Mando Missile ArmA initialized CAP missions will be really effective and you will be able to use any plane to order laser guided bombs attacks.

mando_bombs.sqf

mando_airsupportdlg.sqf

mando_bombs_sadarm.sqf

mando_bombs_effects.sqf

mando_airsupportdlg.h

mando_bombs

_no_mapdlg.Intro 

Usage of support missions directly from script executions instead of the dialog based console.

mando_airsupport_nodlg.sqf

mando_bombs_armedrec.Sara (Updated)

Armed reconnaissance mission. You are able to attack locked on positions or vehicles using the camera.

Mando Missile ArmA initialized (in this case, as addon). Mando Missile is required for armed reco missions.

mando_airsupportdlg.sqf

mando_giveme_console.sqf

mando_airsupportdlg.h

mando_bombs

_airsadarm.Intro (NEW)

Mando Missile ArmA initialized (in this case, as addon). AG mode uses SADARM bombs.

It is, in fact, a mando missile arma visual launcher using AA missiles and mando bombs.