[OFP] All or Nothing by Anmac

All or Nothing by Anmac

Mission details

Type Single Player
Player side West
Island Everon
Time of Day Day
Weather Cloudy
Filesize 3.36MB

Mission requirements

Game OFP v 1.75
Addons  
6/10

Overview - 7
Briefing - 7
Camera - 6
Scripting - 5

User rating

3/5


Added
31 Aug 2009

Views
2163

Downloads
421

Comments
0

Summary

Take out four bases with artillery or be wiped out by an all-out Russian assault. The follow up to Against All Odds, in All or Nothing you act as an artillery spotter out to destroy four Russian bases before they launch a counter offensive. Third mission in the Anmac series. 

Click to see 5 other missions by this author.

Review by Bremmer

Overview

The overview is good with a nice working picture.

Intro

There is a short intro which doesn't really give you any insight into the mission, and you probably won't be watching it more than once.

Briefing

On to the briefing, and it has everything you need. Neatly laid out objectives and enough background information to make the mission engaging. There is also a good selection of weapons, which is always a bonus.

Mission

If you have played Against All Odds you will know roughly what to expect from Anmac - there is plenty of attention to detail and lots of fun to be had. You are given the task of spotting targets for artillery fire against four enemy bases, using a script written by Reaper. Playing the mission "straight" is something of a disappointment though. Personally I found directing the artillery against mainly static targets is great fun at the first and second bases, the gloss was beginning to come off by the third, and by the fourth the novelty factor was replaced by antipathy. The possibilities are not limited to being an artillery spotter however, as the author has made a variety of vehicles available to the player, including tanks and choppers. The diversity this offers adds greatly to the replay value, but unfortunately the author has not accounted for the player departing from the plan in the mission design. Game play wise there a couple of issues that could have been improved: the objectives are all based on clearing areas (leading to the inevitable hunt for the last soldier), the author seems to place great value in his hummer add-on (it's just a car for goodness sake, and I ditched it at the first opportunity) and although the artillery scripting is good, the enemy reaction to it is non-existent. There also appears to be a bug that prevents the mission from ending, but you will know when it is over.

Outro(s)

The outro has some nice camera work, but seems to be triggered irrespective of whether the player wins or loses. It's a simple mistake that should have been spotted during beta testing.

Overall

(Review version 1.1 - Date: Apr 2002) Overall this mission provides a welcome break from the usual infantry and black op missions, and the variety of playing styles on offer means that you will probably play it more than once. There are, however, a few flaws and some areas that could be improved and these are reflected in the overall score.


 
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