[OFP] Suicidal Samurai by Toadlife

Suicidal Samurai by Toadlife

Mission details

Type Single Player
Player side West
Island Malden
Time of Day Night
Weather Cloudy
Filesize 74.57KB

Mission requirements

Game OFP v 1.46
Addons None
5/10

Overview - 8
Briefing - 7
Camera - 0
Scripting - 5

User rating

Not yet rated


Added
11 May 2009

Views
2086

Downloads
565

Comments
0

Summary

You are a lone scout tasked with sneaking up on a Russian camp to gather intel. On the way out, you can leave your calling card in the form of a satchel charge.

Click to see 5 other missions by this author.

Review by Wisp

Overview

'A man who will criticize you openly carries no deception,' says the Book of the Samurai and in that spirit, here's my honest opinion about toadlife's first mission, 'Suicidal Samurai'.

This mission greets you with a nicely illustrated overview and a well-written briefing. Sadly, there is no intro between those two, which is a shame. The nightly setting could have made for an atmospheric cut scene. I liked the hidden bay where the author docked the insertion/extraction boat, concealed from view by high cliffs which you have to scale to reach the goal.

Mission

You are a lone scout, ordered to sneak up on an enemy encampment and eyeball their combat readiness. As a secondary objective, you are asked to destroy any aircraft you find. Although this sounds fine in theory, the problem is that the primary objective is a bit of a joke... you accomplish it after a few minutes just by walking in the right direction. Your choice is then to retreat and finish the mission without having fired a shot... or unleash hell with those satchels you brought along. You can guess where the real fun is - I suppose that's why the mission is called 'Suicidal Samurai'.

On the receiving end of your silenced HK is a balanced mix of sentries and wandering guards. If you make too much noise, the alarm blares out but the actual effect is disappointing. You'd expect all hell to break loose but there are no major reinforcements or search patrols. Once you figured this out, the suspsense of the mission is slightly diminished. Your task is not nearly as suicidal as the title suggests.

Overall

(Review Date: Mar 2002) With patience and good aim, you can finish this mission in about 10 minutes; it's short but pleasant. I wish the author had spent a little more time tweaking enemy reactions to the alarm to create a more satisfying challenge. In closing, this mission has some obvious ommissions but no major fun-spoiling flaws. If you like missions that you can just load up and play through quickly, especially those of the 'lone ninja' variety, you might find brief entertainment in this early toadlife endeavour.


Pros: Atmosphere, good placement of objects and units, focus on stealth

Cons: Short, a little too easy, too much emphasis on secondary objective, no cut scenes


 
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