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7/10
Overview - 7 User rating 4.2/5
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SummaryGet stuck between resistance, terrorists and Russians as an American on Freya Island in a wonderful story. |
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Review by CheetahOverviewsIt's fine and as the overview picture in a campaign is only a very minor detail, I won't waste more words on it. CinematicsA lot of time has been put into cutscenes, understandable because a good campaign needs good cutscenes. The cutscenes in Yankie Stalker are okay, the scripting is waterproof most of the time, but not great. For example the introduction of the forces you'll be playing with is far from special. Or the setdamaging in some cinematics which looks odd. Cutscenes lack a bit in the timing department and early on the texts aren't what they could've been. The author does a better job with the text later on, when the campaign really starts. The dialogues are better and the author reverts back to more simple cutscenes with less timing involved. BriefingsThe briefings are BIS style and quality. This means that it's clear what has to be done, no blurb. It's written to the point and with some details where needed. Worth reading are the notes sections of the briefings, be sure not to miss them. The author did a good job filling the briefing, especially the notes with emotions of the main character. MissionsCampaign-making is a mix of several things, one of those is mission flow. In Yankie Stalker a lot of time has been spent on making the missions connected to each other. A mission is connected with a cutscene to the next one so you won't miss a part of the story. No sudden changes in the plot, not one great mission followed by a bad one. During BETA testing I skipped one mission and there was a lot of "why this, how that" in the next mission. This shows two things, the first: you can't skip missions without skipping a part of the story. The second, the other missions really connect well to each other, as I didn't experience the feeling anywhere else in the campaign when not skipping parts. SpecialThis campaign would have been a little bit better than average if it hadn't been for the marvellous story. Bardosy does a great job at storytelling in Yankie Stalker. There's flashbacks, unexpected plot changes and many more in this campaign. All of these are told in an emotional way which is unique to Bardosy, but isn't overdone. You really feel a part of the story, you want to know how the plot unravels. You hope that the cute wife who helps you will survive to the end of the campaign, you hope that all terrorists meet their end soon. Expect moral and ethical issues in Yankie Stalker. Definitely the best story Bardosy converted into a playable OFP campaign. OverallA good plot with unexpected events told in a unique way as only Bardosy can. Mission diversity, but lacks advanced scripted events or options in the missions. No showstoppers, not all has been done in the perfect way and lag is a bit of an issue in two missions. Challenging AI movement and nice dialogues, but no great battle cutscenes in Yankie Stalker. A good atmosphere is present in most of the missions. In short: a pretty solid BIS style campaign with a special way of storytelling. |
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You can view the beta thread here. |
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