[Arma2CO] Zero by Clayman

Zero by Clayman

Mission details

Type Single Player
Player side East
Island Chernarus
Time of Day Mixed
Weather Foggy
Filesize 4.41MB

Mission requirements

Game Arma2CO v 1.59
Addons None

Overview - 9
Briefing - 9
Camera - 9
Scripting - 9

User rating


13 Mar 2013





Based on the events in “Eagle Wing“. Nikolay Zverev finds himself in a different world. Hiding in a bunker with only three of his comrades still alive. After four weeks with no sign of life from the outside, the men decide to try to find a way back home. None of them knows that their journey will be much longer and harder than they expect...
Find yourself through a post-apocalyptic world where nothing is like it seems... or is it?
Fight against a superior enemy, struggle with constant lack of men and equipment and take a look into the darkest depths of the human soul.

Review by mathias_eichinger


The overview contains a picture that is well chosen, it uses custom fonts and the text is almost poetic. Job very well done. 


The intro is also top-notch. Camera angles are perfect, there is plenty of action from the beginning through the end, with a great story being told.


The briefing is also well made. It serves to immerse the player in the background story and offers good marker placement.


The mission starts with an immersive sneak through foggy woods... what follows is a fight that is challenging, yet beatable. This can be said of the balance throughout the mission, which is hard but not impossible hard. Early on in the mission, all the steps required to win this one are presented - the player is completely free to pick as he pleases and there are even side plots as well. Throughout the mission, objectives are explained by beautifully crafted cutscenes. One negative point is that the many patrols detract a bit from the post-apocalyptic scenario. Having a landscape crawling with enemies seems strange after a nuclear war.

However, the dominant feeling is that the player is part of a larger war, forging alliances, snatching supplies and working towards his goal of getting home. The effort in creating the mission and using a multitude of scripts is clearly apparent here.


The outro is beautiful to watch as well. Camera angles are perfect, the music is fitting and it wraps up the story really nice.


The mission is very special in the fact that it achieves where some others have tried and failed. It delivers no less than a campaign in the shape of a SP mission - freedom of choice which of the varied objectives to pick when working towards the final goal and real immersion. This is none of the "dynamic" missions that just string a load of objectives together, it uses a whole amount of scripting to create a good deal of immersion. 


This mission is a must-play. Simply put, it is a campaign made into a single player mission, which is long and mostly enjoyable throughout. For a mission of this scope, the absence of any bugs is a testament to the author's ability. Anyone seeking a long, challenging and immersive SP experience should not miss out.

You can view the beta thread here.

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