[Arma2] PIROG by bardosy

PIROG by bardosy

Mission details

Type Campaign
Player side OPFOR
Island Chernarus
Time of Day Mixed
Weather Mixed
Filesize 2.55MB

Mission requirements

Game Arma2 v 1.02
Addons None

Overview - 7
Briefing - 7
Camera - 5
Scripting - 6

User rating


11 Jun 2010





Take command of Russian forces in a revenge attack to bring the Chernarussians to their knees.

Click to see 2 other missions by this author.

Review by Zipper5


This is a campaign, and therefore it is okay to be a bit more slack on the overviews. However, the author has indeed included overviews containing at least a picture for each mission, all of which are appropriate to what will take place. Unfortunately, none of them have a border and some, due to the quality of the image file itself, are blurred and/or pixilated. No text descriptions of the missions are given either. Nonetheless, they serve their purpose.


The intro to the campaign is a relatively simple one, and there isn't one right up until the end of the last mission. It simply introduces the campaign and those involved in its creation, with okay camera angles and some interesting things to look at in the background. However, the campaign goes right from this intro to the first mission without at all describing to the player what's happened and why they're attacking, which shows a lack of emphasis on story.

The outro to the campaign is the only other cutscene, and this one actually has a narrative explaining the story. It is a logical conclusion to the campaign with a few surprises, but nothing groundbreaking. The camera angles and scripting are kept simple again, but they are effective in serving their purpose.


Each mission has a working briefing that is displayed before the mission begins. The tasks are all functioning, as well as the marker links. The briefings also provide the player with ample information to complete the mission, as well as giving the player a realistic weapon selection that is the same throughout the campaign. A more personal touch is also given in the form of a diary kept by the main character, which helps with the telling of the story. Each mission also has a working debriefing, and there aren't many spelling or grammar mistakes.


The missions vary greatly in difficulty and size. Most have multiple objectives, but some more than others. The player will go from simply commanding his own infantry squad, to commanding multiple infantry and armored squads, along with driving vehicles and tanks.

Each mission provides the player with just the right supply of bad guys to mow down, as well as giving the player some good, challenging firefights. Though sometimes the AI may be hard to handle as a squad leader, they may end up saving your ass more than once.

Mission themes are also quite varied throughout the campaign, yet the progression makes sense. Sometimes you'll be assaulting an objective, other times you'll be going on a recon mission. The missions' themes may also change mid-mission, resulting in some interesting surprises. However, the scripting of the missions always seems quite simple, but that's not necessarily a bad thing. It is effective for the most part, but in other parts it seems to provoke the "Uh... That's okay, I guess. But that's it?" response.

The story is rather lackluster in this one, however, with more focus on good, solid action. What the player does in each mission indeed helps the Russian advance, but that's essentially all we get given. There is some effort by the author to include a story in the way of the aforementioned cutscenes and diary entries, but it is still obvious to the player that action has come first in the designing of this campaign, and story is a distant second.


The campaign makes good use of the modules included in Arma 2, especially the High Command module. If you're looking for well-made, large scale assaults commanded by yourself, then this is the campaign for you.


Like all of the author's campaigns, PIROG offers some very well done action with some minor story elements thrown in. Each mission works how it should and ends when it should, and the variety of them keeps it fresh from one mission to the next. While it personally would have made the campaign go from a 7 to an 8 if the author had added in more of a story, it is clear to me that the author did not intend for it to be much of a story-based campaign.

If you're looking for an action packed campaign, this is the one for you. If you're looking for an interesting and/or engrossing story, you might be better off looking elsewhere. Still, the campaign is of above-average quality, and I'd recommend it to anyone looking for a few hours of fun.

You can view the beta thread here.

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