Review by mathias_eichinger
The picture of the overview is well chosen and offers a hint of things to come in the background. However, the text is unevenly spaced, e.g. the distance between the lines varies.
The intro features mostly static shots of moving forces. It serves to get a glimpse of the forces involved, but it lacks depth and real story telling.
The Briefing is very well done, as it offers sub-sections describing the situation, the mission at hand, enemy and friendly forces. One of the military-standard briefings that are surprisingly not too common.
The mission puts you in the boots of a regular Russian grunt, a RPG soldier to be more precise. You fight in this role during a conventional assault on a village, a scenario played out over and over again since the early days of OFP.
But while the mission setup is not terribly original, the execution is nicely done. You have artillery support, while closing in to the town, the difficulty gradually increases without reaching frustratingly high levels. The built up environment with its many hiding spots definitely helps in this balance. The author accomplishes a situation where your squad is beaten, but own reinforcements come to the rescue just in time, which spices up the mission quite a bit.
As is the case for the intro, the outro consists of static camera positions, but contrary to the intro, the setting is a night-time one.
There's nothing really special about this mission.
A good playable mission without bugs that offers tense moments and plenty of MOUT combat. Does not get boring if you replay it a few times.