Review by SaOk
The overview picture looks good but with the included text part, it portrays the mission outcome rather than the actual mission.
The intro offers a very short but decent base for the mission with an atmospheric representation of the event that led to this operation.
The briefing is well written, concise and gives nice background and other necessary information for the mission which makes it almost perfect. The markers do a great job in organizing the tasks ahead and are clear and uncluttered on the map.
There is no option to choose gear and the player
has been given no custom identity, which dampens immersion slightly.
The players' group is inserted into the area of operation via helo but far enough away from the objective to induce cautious overland foot travel. Bad weather and low visibility, gives a peaceful feeling during the approach, but there can still be some serious trouble to face if concentration is lost.
When the target village is finally in sight, the player will have several infiltration styles to choose from depending on his/her patience and skill levels but sooner or later the hostiles are alarmed and the rest of the mission becomes challenging infantry action which hopefully ends with a nice chopper ride back home.
There is no outro, which leaves the player unrewarded.
There are no unique features offered with the exception of the customized volumetric fog which accentuates the bad weather quite nicely.
The mission requires ACE2 mod to play which adds its own game balance and features to the mission - Including an advanced wounding system and more talkative AI.
An atmospheric mission with some nice moments and balanced gameplay but fails to deliver a solid story element that is complimented by cinema and side chats. However, it is successful in offering good, simple, OFP style action though and worth a play.