[Arma2] Bitter Memories by Variable

Bitter Memories by Variable

Mission details

Type Multiplayer (Coop)
Player side Independent
Island Utes
Time of Day Dawn
Weather Rainy
Playable slots 5
Respawn/Revive None
Filesize 636.41KB

Mission requirements

Game Arma2 v 1.02
Addons None

Overview - 7
Briefing - 7
Camera - 0
Scripting - 7

User rating


10 Apr 2010





Lead your equipment-lacking Icelandic rebels to destroy the Soviets' AA capabilities on a remote island in a suicidal raid during World War III.

Review by Zipper5


Since this mission can also be played in singleplayer, an overview has been made. It has an appropriate picture taken from the mission with a contrasting white border, and a short description of the mission.


None. Since this mission is playable in single and multiplayer, it would have been nice to see the author add an intro to it so that those in singleplayer can have one.


The first thing you will notice is that the briefing is rather under-detailed. You're given just one section that, rather dramatically, lays-out the plan for the mission and the background behind it, but that's all you get. It's understandable though since we're only a rag-tag group of rebels, so it makes sense to only get this information, especially if it's recalled from memory. There's also no gear selection, but that too is explained.

The map is well laid-out with appropriate markers and links within each individual task that bring you to them. It gives you a clear idea of where everything is or is meant to be, without cluttering up the map.


The mission is a fairly long one and very atmospheric. You constantly have Soviet and NATO aircraft flying above you mixed in with the firing of the Soviet AA weapons. It's dark, rainy, and you're almost always walking through areas that could be full of Soviets which you can't see. It is likely, however, that once you complete the mission it will have been daylight for a while. In fact, by the time I reached the first AA vehicle I already had much better visibility.

Speaking of the AA vehicles, they are logically placed in strategic locations that give them good coverage of their area, as you will see by the number of NATO aircraft they shoot down. However, you will notice a lack of enemy units in these areas despite them being ones that are likely of high importance to the Soviets, which does detract somewhat from the realism/logical aspect of the mission.

The island has been peppered with ambience as well. There are logically placed patrols and vehicles guarding key areas of the island, and will prove deadly if you can't see them. I was surprised many times at the start of the mission when we would suddenly be attacked by a patrol we couldn't see until we were up close. You will also find wrecks of vehicles, sometimes with dead bodies outside of them, as well as ammo crates placed seemingly as easter eggs containing some nice weaponry.


None. Like the intro, it would have been nice to have one.


The mission also has voice acting and is done through the new conversation system of Arma2, adding a nice touch of professionalism to the mission. The placing of wreckages and easter eggs throughout the island are also a nice touch.


No bugs were encountered in the mission, and it was a lengthy and well-designed ride. Each objective completed successfully, and we only lost one man when we were ambushed by a Soviet patrol. The ambience, strategically placed units, and ocassional easter eggs make this mission an enjoyable one, and a definite play recommendation.

You can view the beta thread here.

Search OFPEC Missions Depot


Register a tag, browse for addon keys...

Sound Library

Need sound effects for your mission? Find them here...