Review by Walter_E_Kurtz
The Overview raises questions with its cryptic concluding instruction to "report to HQ for further orders". The image is insufficiently detailed.
The Intro is hypothetical, showing what would happen should you fail. Sadly, it is not scripted tightly enough: it tends to focus on individual Russian units who sometimes don't fire, and, when they do, it's not clear who or what they are aiming at.
The plan, as far as it goes, is clearly set out. However, I found the idea of accomplishing a fair-sized mission only to have to report to HQ for further orders somewhat demoralizing.
The Notes consist of a letter to the character's sweetheart - I presume she has security clearance!
The whole group are experts. Units, except the medic, default to carrying the SASR 203 which is just a M16/M203 with a scope. There is a fair array of weapons to choose from.
The mission starts you on the small island east of Malden, so you face a short journey across the sea to the peninsula. This is made more bearable with music and cutscenes of the enemy you have to overcome. It should also accustom you to the idea of calling in the boats again to get you over the next stretch of water.
Going about the mission is not difficult - hints often pop up to help you over the next hurdle. Even though the enemy squads show good movement and come at you from all sides, they really are not a match for your little team. If you fancy more of a challenge, enable 'Supersoldiers' in your Difficulty settings.
Reaching HQ does not end the mission and, in due course, you will have two more objectives. The first is slightly ridiculous and only included as a stepping stone. The second is much better. Too short to be a mission in its own right, it is nevertheless a satisfying bit of fun for a brief action.
It is difficult to know what to make of the Outro as it shows reinforcing Russians finding an explosive surprise. However, the results are too destructive to make much sense.
Anmac has utilized the Editor Upgrade to place objects and vehicles along your route. These add to the impression of war, but include that cliché of Russian occupation: dead civilians.
Like riding a bicycle with stabilisers, moments when you are in the zone unsupported are highly enjoyable. The hints keep you on the right path and avert unnecessary head-banging.