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5/10
Overview - 5 User rating 3.5/5
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SummaryConduct one man SF missions on the island of Sahrani. |
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Review by bertOverviewsOverviews are a basic affair with a simple picture and a small amount of text. Perfectly adequate for a campaign. CinematicsThere are varying degrees of quality to the the cutscenes of which there are quite a few during the campaign. All but one of the missions have an intro and all have some in-mission cutscenes. Most of the intros are decently connected to the mission that follows. Unfortunately the one that stood out to me happened to stand out for the wrong reasons. In the offending intro, the player's character is seen boarding a Stryker, which you simply get to watch driving to an unknown destination for the next two and a half minutes or so and that's it, no character development, no hint of a destination, that's it. BriefingsThe briefings all follow the same simple layout with most, if not all of the situation, objectives etc. being in a single, long paragraph. Splitting them in to multiple paragraphs would have really improved things. There are no equipment selections for any of the missions, which can bite you a bit as you are a lone wolf for the whole campaign. MissionsThere are 6 missions of varying types to The Recluse that go from a (hopefully) quiet reconnaissance mission to start with, to a full blown assault on Pita airbase as the finale. Most missions are of the stealthy night time or dawn/dusk variety. In all missions, you act alone, although you are usually fairly close to friendly forces. As missions go, they are quite basic, repetitive and often a bit on the easy side. In a few missions, you are required to destroy some kind of high value target, it was too easy to run to the objectives, plant your bombs and run off without the AI knowing a thing until the fireworks begin. In such a mission, a more robust defensive pattern would usually be expected. AI behaviour was generally quite predictable with patrols following rigid, and therefore predictable, routes. SpecialThe story is a bit lacking for my taste in this campaign. You never really know much about the main character, Nicholas Berg, except that he's a retired veteran of Somalia in 93 and that he can somehow get revenge for what happened to his squad. You never know why there is conflict on Sahrani and why the Russians have waded in. OverallA very basic, albeit playable campaign. Whilst not immensely re-playable, it is good for a few hours of reasonable game play. For a first attempt at mission and campaign design it isn't bad. |
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