[ArmA] Stop At Everon by Cheetah

Stop At Everon by Cheetah

Mission details

Type Single Player
Player side East
Island Sahrani
Time of Day Day
Weather Clear
Filesize 4.41MB

Mission requirements

Game ArmA v 1.08
Addons  
7/10

Overview - 7
Briefing - 7
Camera - 8
Scripting - 7

User rating

4/5


Added
13 Nov 2007

Views
3323

Downloads
736

Comments
1

Summary

An SLA general has deserted and now your command is determined to find and eliminate him.

Click to see 8 other missions by this author.

Review by Mathias_Eichinger

Overview

The Overview has a picture with a border and a version number as well. The text is another plus, because it keeps the player curious of what to expect.

Intro

The morning mist creates a good atmosphere, custom music is used and the camera work is also excellent. All dialogues have full voice-overs which adds another good touch to the well-told story.

Briefing

It contains a good description of the mission objective in a unique emotional style. The descriptions of the characters are interesting to read and the weapons selection is very helpful for the mission.

Mission

The mission starts as a large combined assault with infantry and armor. The voice acting is good, with multiple speakers used throughout the mission and really adds to the atmosphere of the whole thing. There is some heavy fighting at the enemy defence line, and once this obstacle is overcome, the player can not relax, because the village and especially the general's hideout are defended by some well-placed units. The guarding units add to the replay value, because one needs to find the right approach to the hideout so the mission can be harder or easier, a fact which is amplified by the weapons selection.

Outro(s)

The Outro has the same quality voice acting and camera work as the intro and it displays the end credits like a film.

Special

The voice acting is excellent and while the mission is not especially heavy on the scripting side, editor-driven scripting caters for reinforcements and external scripts drive the enemies` good trench-fighting behaviour. Another goodie is the cry for a medic once the player is wounded.

Overall

A decent assault mission that differentiates itself from all the "capture and hold the village" missions by way of it`s mission objective. Good unit placement and the weapons selection add some replay value to the mission.


You can view the beta thread here.

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