LeeHunt has been with OFPEC since June 2006, and has steadily gained a reputation for being helpful and knowledgable, so much so that he was invited to become one of our Editors Depot team. Cheetah sat down and had a wee chin-wag with the fellow...
Cheetah: Could you introduce yourself?
Lee: Hi, I'm 31 years old, I'm a Christian and I'm married and live in New York city. For a living I trade International stocks for a hedge fund-- very stressful, crazy hours but also very exciting. I trade everything from big oil stocks to Vietnam to the euro. For those of you reading the news about the financial markets you can see what a rollercoaster ride its been lately! Fortunately an integral part of every trader's daily routine is surfing the web, and for me surfing Ofpec .
Cheetah: How long have you been active in the community?
Lee: I've been downloading missions from Ofpec since 2003-- Abandoned Armies, Facile Ground and Lo-Jack have been some of my favorites. I waited to design my own mission until Armed Assault was released this year and then I really started digging into the Tutorials and COMREF. Thankfully in the last few months I've started to know enough to answer other people's questions about mission editing and not just ask my own on the forums.
Cheetah: You just released Punishment Batallion, could you tell what is it, what
features are included some of story?
Lee: "PB" is an immense guerilla warfare mission that gives the player a lot of freedom and choices about strategy, who to recruit and who not to, and which path to take. Nearly a dozen of my friends did voiceover work, there's 15 cutscenes and a story line with several surprises. I tried to make it a bit like an RPG where you have a cast of interesting characters to fight with and against. Technically PB features much of the "engine" from THobson's Abandoned Armies, and I am very appreciative of his advice and help on carrying it into Armed Assault. There's also my favorite weapon: the "Mandoble Mortar."
Link to Punishment Batallion
Cheetah: How much time did you devote to Punishment Batallion?
Lee: About 6 months-- and the first 3 were mainly spent decoding THobson's Abandoned Armies. I have zero programming background so it was good, challenging detective work. I highly recommend to anyone starting out to read the tutorials, then de-PBO Abandoned Armies, roll up your sleeves and take apart that engine, piece by piece.
Cheetah: Did the creation of PB include a lot of scripting? Did you use a lot of 3rd party scripts?
Lee: There's about 100 scripts, and I'd say about 85% of them are 3rd party scripts from members of the Ofpec community, and I'm really grateful for their help and postings. I definitely could not have made this without the patient advice of people on the forums, THobson and the content from the Tutorials and COMREF.
Cheetah: It must have cost a lot of energy, what kept you interested in the project?
Lee: I decided in February that I was going to see PB through even if took 2 years, and that I would make the mission randomized and big enough that I myself would enjoy playing it over and over again. That was another helpful piece of advice from THobson. And when you have your wife and friends do voiceover work and then ask you later how the mission is going, you feel more accountable and thus motivated to finish.
Cheetah: You must have read about Project Beta, are you going to participate in it?
Lee: Yes, I'm excited and have already downloaded half a dozen missions to test the next couple weeks. I like the idea that the community is both encouraging mission designers and mission players at the same time. There's also something about shared experiences that increase their value-- they've done studies that say people enjoy listening to a song on the radio more than listening to the same song alone on a CD player. I think its similar here where its fun to be all betatesting the same missions and giving useful feedback to the designer.
Cheetah: As a regular visitor and OFPEC Patron, what makes you come back to the website?
Lee: In addition to the stream of new missions to download, I do enjoy the updates on the game, the articles, and interviews like the one with Bardosy . I have a feeling Armed Assault, like OFP, will be around for many years and it won't be long before there's missions with World War II mods etc. Ofpec and Armed Assault is, in a way, like youtube, a great platform for creative content. But unlike youtube, the creative content is easier to access and better categorized if you will.
Cheetah: What can be improved at The Editing Center?
Lee: I don't know much about functions, and I've noticed experts like Mandoble using them 95% of the time as solutions in their posts. I think more tutorials and material about how to progress from scripting to functions could be useful to rookies like myself.
Cheetah: Anything left for you to shout to the community?
Lee: Thanks for all the patient advice and help. Many people on ofpec helped me immensely without even realizing it. Oh, and for a quick laugh check out the Blooper Reel I made about designing missions on youtube (the link is in my ofpec signature). God bless and have a good night!