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Author Topic: AT/AA Infantry saftey script.  (Read 460 times)

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Baphomet

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AT/AA Infantry saftey script.
« on: 30 Apr 2003, 01:50:09 »
One thing I hate about the ai in ofp, or less the ai more the lack of control over. Is the fact that AI just waste their launchers at any old opportunity. I'd really like to see a universal script for AT/AA infantry (this includes anything that launches heavy explosives like an RPG), that allows the commander to enable or disable their usage of those weapons. So basically they can still fight when they have to, it's just that sweet looking empty hind won't get blasted into oblivion because one of your ai squaddies has an itchy trigger finger.

Using the hold fire command is... not exactly what I'd consider a great substitute because you're basically telling him not to shoot at all... which makes him useless in those special occasions when you need to be more surgical about enemy removal.