Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: MatriX movment  (Read 4577 times)

0 Members and 1 Guest are viewing this topic.

thedragon

  • Guest
MatriX movment
« on: 20 Apr 2003, 22:43:56 »
yo all...!
i have a question about how, if its possible, to make matrix movent in-game... i know its sound very advanced to make but to ask is no wrong  ;)
take care all...

/thedragon

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:MatriX movment
« Reply #1 on: 20 Apr 2003, 23:33:55 »
True, true, it's never wrong to ask.

Sadly I can't answer in this case, because I don't understand the question.   Doubtless this is because I'm insufficiently advanced, but could you tell us a bit more about the problem?   What are you trying to do?   What is going wrong?
Plenty of reviewed ArmA missions for you to play

Baphomet

  • Guest
Re:MatriX movment
« Reply #2 on: 21 Apr 2003, 06:27:14 »
I think he means like bullet time... which about as close as you can get to that is the max payne script. I'm not sure if that guy knows how to run those yet. He seems pretty new.

Ace

  • Guest
Re:MatriX movment
« Reply #3 on: 21 Apr 2003, 11:29:38 »
The setacctime command can slow time down and make slow motion. (check the command ref)

And their is a program out there that can create your very own animations! (its in the ed depot)Put these 2 together and you have a very possible option.

thedragon

  • Guest
Re:MatriX movment
« Reply #4 on: 23 Apr 2003, 15:59:41 »
okay, thx axe, will try that.
im not beginner in this game, I have edit missions both mp and sp since the game come out in store... so i almost on the elite hehe  :)
macguba: i trying to do a mission so its make a atmosphere like the matrix and max payne (not the story, but like the bullet time and these cool matrix-momvent in max payne).

/thedragon

GreyFox

  • Guest
MatriX movment
« Reply #5 on: 25 Apr 2003, 10:43:16 »
Hm, I think I know what you mean, i tried it too! But actually you canÂ't STOP the time like in the Matrix, try it with -Setacctime 0.09- or something, that looks good, not like matrix, but good...  ;D

Pliskin

  • Guest
Re:MatriX movment
« Reply #6 on: 22 May 2003, 16:33:50 »
I can make a Matrix Anim if you like  ???

Pandoz

  • Guest
Re:MatriX movment
« Reply #7 on: 30 May 2003, 06:30:09 »
ya i think if u put a setacctime thing in and a new script and maybe a new skin or modified one of "NEO" or another "matrix-er" then it would be awesome...for example.

A guy starts to fire at Neo, the game goes into slow mo when it is detected that the bullets are near Neo, then when they get near enough the custom anim would bend backwards and hopefully miss most of the bullets...wouldnt work all the time...but u could do different animations...and pick them from a menu or something like cartwheel, back bend, forward dive...etc.

Pliskin

  • Guest
Re:MatriX movment
« Reply #8 on: 02 Jun 2003, 14:56:23 »
is that a  yes ? ???

max_killer_payne

  • Guest
Re:MatriX movment
« Reply #9 on: 02 Jun 2003, 17:40:25 »
ya i think if u put a setacctime thing in and a new script and maybe a new skin or modified one of "NEO" or another "matrix-er" then it would be awesome...for example.

A guy starts to fire at Neo, the game goes into slow mo when it is detected that the bullets are near Neo, then when they get near enough the custom anim would bend backwards and hopefully miss most of the bullets...wouldnt work all the time...but u could do different animations...and pick them from a menu or something like cartwheel, back bend, forward dive...etc.

Yeh I agree thats a well good idea. I mean the Setacctime command is good and all but your idea is brilliant. I think there is a Matrix mod in the works its just been started. Ne1 seen Matrix: Reloaded better than the first  ;D

RED

  • Guest
Re:MatriX movment
« Reply #10 on: 02 Jun 2003, 20:11:52 »
To be honest I really don't think the Matrix will work with the OFP engine as it is, but I am interested to see what people can come up with.  

RED

Pliskin

  • Guest
Re:MatriX movment
« Reply #11 on: 03 Jun 2003, 15:54:31 »
what are you talking about, Red ? It`ll work with the OFP engine. I`m sure.

RED

  • Guest
Re:MatriX movment
« Reply #12 on: 03 Jun 2003, 16:03:03 »
Well one of the big problems is that you can't assign keys on the keyboard to actions, you could get the matrix 'bullet time' to work with the drop command and slowing down time.  I'm not sure how you would go about getting the player to play animations, using dialogs would be messy I think, scrolling down the action menu would be time consuming in a fight.

RED  

Pliskin

  • Guest
Re:MatriX movment
« Reply #13 on: 03 Jun 2003, 16:05:31 »
thats what you think. I`m sure, that there are some guys who can do it !

RED

  • Guest
Re:MatriX movment
« Reply #14 on: 03 Jun 2003, 16:29:07 »
I will believe it when I see it :)

Prospero came close to doing something like this, his script set may be useful in this project.

RED