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Author Topic: Keeping a conversation going?  (Read 1781 times)

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SnakeFart

  • Guest
Keeping a conversation going?
« on: 06 Apr 2003, 05:16:21 »
i have set up everything how i want it but i cant seem to figure out how to keep 2 people in the same spot and have them talking back and forth without moving each character. plz help..any help will be used.. thx

 ???

toadeater

  • Guest
Re:Keeping a conversation going?
« Reply #1 on: 06 Apr 2003, 07:38:03 »
What exactly is your question? What do you mean by "without moving each character"???

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #2 on: 06 Apr 2003, 08:07:44 »
the only way i found out to keep getting text on the screen is to keep giving each person a new waypoint and then writing new text in the effects option. i need to know if there is a way to keep each person stationary and have them still talking?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #3 on: 06 Apr 2003, 10:08:01 »
open up notepad and write down titletext ["hey moron",PLAIN DOWN]
then choose save and click on Text documents. Change that to All documents and call the filename chat.sqs

now, ingame type [] exec "chat.sqs"  when you want this to happen. I.e. in a trigger activated by west, at on activation.

if you want them to say more an wait 3 secs between each line, type
titletext ["hey moron",PLAIN DOWN]
~3
titletext ["hey monkey",PLAIN DOWN]
~3

so, if you want them to wait a whole minute you type ~60

got the picture?

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #4 on: 06 Apr 2003, 10:27:57 »
ok im new to all of this so if you could type what a conversation would look like that would be great...

i.e... hi.
how are you.
good you?

and where do i save the document at?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #5 on: 06 Apr 2003, 10:51:44 »
wait, I'll write it for you in a .sqs, hold on

EDIT: okay, I got it. the PLAIN DOWN in there means that the text will come at the bottom of the screen. Read above (in my previous post) how I made it a .sqs file. put this in the folder of the mission you make and in the mission type [] exec "chat.sqs" in i.e. a trigger or a waypoint
« Last Edit: 06 Apr 2003, 10:55:48 by Flapje »

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #6 on: 06 Apr 2003, 11:25:38 »
i didnt have a folder for my mission so i made one and i placed the pbo in it and then saved the sqs into the folder.then i go to the mission adn when the player hits the trigger it says

Script chat.sqs not found

any idea why?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #7 on: 06 Apr 2003, 11:33:43 »
no, I dont... is it exactly my script you've placed in there? coz if it isn't it may be that it's not chat.sqs but chat.sqs.txt. if it IS mine, you'll just have to wait for someone else to come by :-\

EDIT: okay, the script isn't right, my apologies :-[ I forgot the "'s at the PLAIN DOWN thing. However, if the error just says can't find script "chat.sqs"I don't know what's wrong
included is the improved script
« Last Edit: 06 Apr 2003, 11:42:01 by Flapje »

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #8 on: 06 Apr 2003, 11:36:36 »
ok i have to save them as chat.sqs.txt instead of chat.sqs?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #9 on: 06 Apr 2003, 11:45:23 »
ok i have to save them as chat.sqs.txt instead of chat.sqs?

no, sorry for the bad explanation. I'll do it again: first, you insert the script into notepad. Then, you choose Save as... then you'll come at a screen where you can choose the name. Down under you can see text documents (.txt) click on that and choose All files. Then name your file chat.sqs and it will be a .sqs file. Also read my EDIT from the above message.

included a screenshot, you'll probably have to zoom in ;)
« Last Edit: 06 Apr 2003, 11:47:40 by Flapje »

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #10 on: 06 Apr 2003, 11:51:39 »
i noticed also that b4 u told me it was
titletext
 and on your chat.sqs file it was  titlecut

which is it?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #11 on: 06 Apr 2003, 11:56:30 »
mayb it works both ;) titlecut works anyway, but I saw somewhere else that a guy used an other command, mayb I still had that in mind while I wrote my reply

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #12 on: 06 Apr 2003, 19:09:38 »
ok and i type  [] exec "chat.sqs"  in the On Activation field of the trigger correct?

Flapje

  • Guest
Re:Keeping a conversation going?
« Reply #13 on: 06 Apr 2003, 20:50:56 »
correct.

SnakeFart

  • Guest
Re:Keeping a conversation going?
« Reply #14 on: 06 Apr 2003, 20:59:18 »
ok i do that and i get this...