As the title says, i have a bug in a combination map that uses both CTF and C&H gameplay
Make believe
CTF Flags are FlagW and FlagE
C&H Flags are Flag1 etc etc
If either sides CTF Flagrunner, decides to divert and capture a C&H flag
1) They are able to cap the C&H flag
2) They are able to continue on and cap the CTF Flagrun
however, when they cap the C&H flag, the ctf flag becomes invisible
Does anybody have any idea how i can overcome this
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Promo
The combination type map i am working on as far as i know, is the first of its kind
34 player map 30 minutes in length
In pre game selection the admin is able to select the following using the param1 and param2 boxes
1) Standard CTF
2) 1 Flag C&H (Recommended for use with low team sizes)
3) 4 Flag C&H (This particular map, no restriction on the number of flags)
4) Combination 2 flag C&H and standard 2 flag ctf
5) Reverse CTF
6) Reverse Combination
In addition, there are selection boxes for time of day as follows
1) Dawn
2) MIdday
3) Dusk (Autoflares on) Flare illumination 15 mins into game
4) Dusk No autoflares
5) Night with Autoflares
6) Night no flares
7) 24 hr day-night-day rotation autoflares on during darkness
7) 24 hr day-night-day rotation no flares