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Author Topic: CTF C&H Combination Map flagrunner problem  (Read 992 times)

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Offline Terox

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CTF C&H Combination Map flagrunner problem
« on: 26 Mar 2003, 16:54:28 »
As the title says, i have a bug in a combination map that uses both CTF and C&H gameplay

Make believe

CTF Flags are FlagW and FlagE
C&H Flags are Flag1 etc etc

If either sides CTF Flagrunner, decides to divert and capture a C&H flag
1) They are able to cap the C&H flag
2) They are able to continue on and cap the CTF Flagrun

however, when they cap the C&H flag, the ctf flag becomes invisible

Does anybody have any idea how i can overcome this
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Promo
The combination type map i am working on as far as i know, is the first of its kind


34 player map 30 minutes in length
In pre game selection the admin is able to select the following using the param1 and param2 boxes

1) Standard CTF
2) 1 Flag C&H (Recommended for use with low team sizes)
3) 4 Flag C&H (This particular map, no restriction on the number of flags)
4) Combination 2 flag C&H and standard 2 flag ctf
5) Reverse CTF
6) Reverse Combination

In addition, there are selection boxes for time of day as follows

1) Dawn
2) MIdday
3) Dusk (Autoflares on) Flare illumination 15 mins into game
4) Dusk No autoflares
5) Night with Autoflares
6) Night no flares
7) 24 hr day-night-day rotation autoflares on during darkness
7) 24 hr day-night-day rotation no flares
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

Pope_Zog

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Re:CTF C&H Combination Map flagrunner problem
« Reply #1 on: 27 Mar 2003, 20:06:13 »
> however, when they cap the C&H flag, the ctf flag becomes invisible
I'm struggling with the same "bug" in a 3-way flag fight. Say a west guy first grabs the East flag and then the Resistance flag, only the flag he grabbed last will show.

I've posted this on the official forums without getting a single response.

Typical really...

I'm afraid you're stuck with it. Here's a copy of the message I sent:

Quote
I've been working on a Three-Team CTF with East, West and Resistance all against one another. The problem occurs when a player first grabs one opponent's flag and then the other - without returning the former first.

Easy peasy, I thought, I'll just automatically return the first flag (reset the variables to objNull) and let the player keep the second. *swish* The first is returned but - and here's the problem - the player isn't shown carrying a flag. He just looks like normal. Oh, he is the flagOwner (I checked), but "under cover". *groan*

So I wonder if anyone can suggest a solution to this. I played a while with trying to bar the "TAKE FLAG" action, though without success. I could remove both flags from his possession but then the player would have to get the second flag twice if he really wanted it. Or, just let him run with the "invisible" flag, but that wouldn't really be fair to the other players...

Pope Zog

Offline Terox

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Re:CTF C&H Combination Map flagrunner problem
« Reply #2 on: 28 Mar 2003, 12:01:37 »
Well thanks for the reply,

I was unfortunately expecting this answer,

fortunately its only a minor bug and doesnt effect the game mechanics

I'll  leave it unsolved uncase some future version release fixes it
« Last Edit: 28 Mar 2003, 12:02:41 by Terox »
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123