Home   Help Search Login Register  

Author Topic: Hi again!  (Read 3138 times)

0 Members and 1 Guest are viewing this topic.

seanver

  • Guest
Hi again!
« on: 20 Aug 2002, 13:14:56 »
Glad to see you again. Well, how can I show the credits that appear in resistance intro? You know, the blue words like "Project leader" and the normal words with the name.

zsa_zsa_rasputin

  • Guest
Re:Hi again!
« Reply #1 on: 20 Aug 2002, 13:24:51 »
I THINK the things you are after are in the normal "Effects" section of a trigger...?

Whereas by default the trigger selects none you can choose things like TEXT (Obvious), OBJECTS (Like the binocular view, etc), and RESOURCES...

I THINK what you're after is in the resources section, but then I could be misinterpretting what exactly you're after.

Hope this helps ANYWAY  :D

Dan  ;D

seanver

  • Guest
Re:Hi again!
« Reply #2 on: 20 Aug 2002, 13:31:38 »
I have found nothing there, only the credits that appear on the right of the screen. Anyway I obsiously want to create my own credits, not the originals, and it looks like that in Resources you can only put the original ones.

crow

  • Guest
Re:Hi again!
« Reply #3 on: 20 Aug 2002, 13:55:14 »
 :cheers:You can do what I think you are saying in a script or a trigger.  In a script using TitleText command.  In a trigger using the effects tab text message and type away.  As for changing the color of the text not sure you can do it or not. :cheers:

Navy_Seals

  • Guest
Re:Hi again!
« Reply #4 on: 20 Aug 2002, 14:31:23 »
All i can say that it's done through the description.ext and it was actually posted in the old forum in advance section, but now all is gonne so we'll have to dig everything up again, cheers ;)

seanver

  • Guest
Re:Hi again!
« Reply #5 on: 20 Aug 2002, 14:32:44 »
So at least is what I want possible?

Navy_Seals

  • Guest
Re:Hi again!
« Reply #6 on: 20 Aug 2002, 14:36:25 »
Yes it is, how do u think BIS did it?!  :D
U can try to DePbo the campaign and look at the first mission, search for description.ext and other useful stuff, but i haven't done so myself only because im really low on HD space,   ::)

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Hi again!
« Reply #7 on: 20 Aug 2002, 14:53:41 »
its all there under templates in the effects section -

they didnt use any type of text it was just an overlay (like the binoculars) which had text on - thats how they made pretty credits.
Proud Member of the Volunteer Commando Battalion

Offline Black_Feather

  • Former Staff
  • ****
  • I'll never forget you Daisey.
Re:Hi again!
« Reply #8 on: 20 Aug 2002, 14:54:31 »
try this

class RscPicture
{
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="tahomaB24";
size=0;
};

class RscTitles
{
class showyou
{
idd=-1;
movingEnable=0;
duration=4;
name="name in the trigger";

controls[]={"pic1"};
class pic1: RscPicture
{
text="picturefilename.paa";
x=0.750000;
y=0.000000;
w=0.300000;
h=1.000000;
};

};
titles[]={"showyou"};
};

Pope_Zog

  • Guest
Re:Hi again!
« Reply #9 on: 20 Aug 2002, 16:26:35 »
This is an extract from the OFP:R "mission" x12GameOver.Noe:

Put the following in your "description.ext":

Code: [Select]
#define FontS "tahomaB24"
#define FontM "tahomaB36"
#define FontHTML "courierNewB64"
#define FontHTMLBold "courierNewB64"
#define FontMAP "courierNewB64"
#define FontMAIN "SteelfishB64"
#define FontMAINCZ "SteelfishB64CE"
#define FontTITLE "SteelfishB128"
#define FontTITLEHalf "SteelfishB64"
#define FontBOOK "garamond64"
#define FontNOTES "AudreysHandI48"


// Control types
#define CT_STATIC   0
#define CT_HTML      9

#define CT_OBJECT      80
//   #define CT_OBJECT_CONTAINER   82

//   #define CT_3DSTATIC      20
//   #define CT_3DHTML      23

// Static styles
#define ST_LEFT         0
#define ST_RIGHT      1
#define ST_CENTER      2
#define ST_UP         3
#define ST_DOWN         4
#define ST_VCENTER      5

#define ST_SINGLE      0
#define ST_MULTI      16
#define ST_PICTURE      48
#define ST_FRAME      64

#define ST_HUD_BACKGROUND   128
#define ST_TILE_PICTURE      144
#define ST_WITH_RECT      160
#define ST_LINE         176

#define ST_SHADOW      256
#define ST_NO_RECT      512



// -----------------------------
// Predefined control templates
// -----------------------------

// let this be as it is
// these are the default values of the parametres

class RscText
{
   type = CT_STATIC;
   idc = -1;
   style = ST_LEFT;
   h = 0.04;
   colorBackground[] = {0, 0, 0, 0};
   colorText[] = {1, 1, 1, 1};
   font = FontS;
   size = 1;
};

// -----------------------------
// Your own classes will be here
// -----------------------------

class RscTitles
{
   
   titles[] =
   {
      TestDisplay
   };

   class TestDisplay
   {
      name = "TestDisplay";
      duration = 6;
      idd = -1;
      movingEnable = false;
      
      controls[]=
      {
         work1,
         name1
      };


      class work1 : RscText
      {
         style = ST_MULTI + ST_CENTER + ST_NO_RECT;
         lineSpacing = 1.0;
         text = "Title of the Person";
         x = 0.05; y = 0.45; w = 0.95; h = 0.3;
         colorText[] = {0.75, 0.75, 1.0, 1};
         font = FontMAINCZ;
         sizeEx = 0.5 * 0.05;
         size = 0.8;
      };
      class name1 : RscText
      {
         style = ST_MULTI + ST_CENTER + ST_NO_RECT;
         lineSpacing = 1.0;
         text = "The Person's Name";
         x = 0.05; y = 0.50; w = 0.95; h = 0.3;
         colorText[] = {1.0, 1.0, 1.0, 1};
         font = FontMAINCZ;
         sizeEx = 1.5 * 0.1;
         size = 1.2;
      };
   };
};


Display it by putting the following in the "init.sqs":

Code: [Select]
cutText ["","BLACK OUT"]
~1

titleText ["", "BLACK FADED"]
~8
titleRsc ["TestDisplay", "BLACK FADED"]
~8

Pope Zog