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Author Topic: scudstate  (Read 3047 times)

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Offline dmakatra

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Re:scudstate
« Reply #15 on: 19 Mar 2003, 16:00:56 »
To end this once and for all I make a script for you!

recon

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Re:scudstate
« Reply #16 on: 19 Mar 2003, 16:03:08 »
Thanks, that would be fantastic!
             Thanks again, how would I get it?

Offline dmakatra

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Re:scudstate
« Reply #17 on: 19 Mar 2003, 16:06:13 »
I have attatched it. All ya have to do is put it in your username/missions/missionname folder and put this in a trigger:

[ScudName] exec "KickUSasswiththescud.sqs"

Where ScudName is the name of the scud.

Ah, I love long names :P :D

recon

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Re:scudstate
« Reply #18 on: 19 Mar 2003, 16:26:35 »
Im sorry but it doesent work! I have 1.90 if that makes a difference, I put it in the proper folder executed it and there is an error message at the top of the screen.

Offline dmakatra

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Re:scudstate
« Reply #19 on: 19 Mar 2003, 16:33:32 »
Could you tell me what you put in the trigger, plz?

recon

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Re:scudstate
« Reply #20 on: 19 Mar 2003, 16:35:57 »
[scud1] exec "KickUSasswiththescud.sqs"

    Does the scud have to be empty or some other thing?

Offline macguba

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Re:scudstate
« Reply #21 on: 19 Mar 2003, 16:50:00 »
Right, I got bored of this.

IGNORE THE WHOLE OF THIS THREAD EXCEPT THIS POST !!


Q.   How do I make a scud move its missile into the upright ready-to-lauch position at the start of a mission?

A.   In the init field of the scud type

this action ["scud launch"]

note the space in scud launch.   The scud is side East (not empty).

QED




Which all goes to prove

a) check your syntax!

b) if you want to know how to do something that's in an official mission, un-pbo it and find out.    Which is what I have just done.
« Last Edit: 19 Mar 2003, 16:51:32 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline dmakatra

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Re:scudstate
« Reply #22 on: 19 Mar 2003, 16:51:03 »
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! WE ARE SO STUPID!!!!!!!!!! ;D

Attatched the "improved" script ;D
« Last Edit: 19 Mar 2003, 16:53:32 by The real Armstrong »

recon

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Re:scudstate
« Reply #23 on: 19 Mar 2003, 17:06:10 »
Thanks buddy! also this works
    This action ["scud launch"] in the init field.
  :-* ;D

Offline Artak

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Re:scudstate
« Reply #24 on: 19 Mar 2003, 18:00:31 »
Armstrong you're little piece of code there looks just as non-working as the one you posted before.


To avoid the next obvious question..

Q: How do I launch the scud missile after the launch preparation?

A: name your scud and put this in some activation field or a script (for example a waypoint or a trigger)                                 scudname action ["scud start"]
« Last Edit: 19 Mar 2003, 18:00:49 by Artak »
Not all is lost.