Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: ai Blackops  (Read 948 times)

0 Members and 1 Guest are viewing this topic.

steeldevil

  • Guest
ai Blackops
« on: 16 Mar 2003, 19:56:19 »
Looking for a smarter ai script for use in:

MISSION E.G.

Player: eastern guard to an airport facility
Setting: Gates + fence, no other way in but openings close to gates
Blackops: 2 blackops, closing in on Player

Blackops could have the following tactics (+ other which wud be apropriate)

Enemy location
Direction of enemy (e.g. have the enemy got their back turned to them?)
Enemy behavior (e.g. safe or combat- Player in this case)
Anything else which may be more realistic

Thanx to anyone who can help. Just an idea for anyone looking a similar script. ;D