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Author Topic: Ballistic Addon Studios Update Thread  (Read 298411 times)

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Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #1230 on: 27 Nov 2003, 05:03:14 »
lol

Aint that the truth.

I have a question that is a bit of topic but im making a campaign using Tonal/bas addons and i was curious, if the U.S  decided that enough was enough and they were going to intervene to stabalise the region, what size force would they dispatch?, is there some kind of doctirine on what size forces to dispatch to a country? or can i just make it all up?

sorry if this is way off topic but i thought you(the BAS team) would know the answer


Thanks

Tim
« Last Edit: 27 Nov 2003, 05:16:41 by Timothy Pink »
"Whoever said nothing is impossible, never tried slamming a revolving door."

calm_terror

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Re:Ballistic Addon Studios Update Thread
« Reply #1231 on: 28 Nov 2003, 13:08:13 »
The Size of the Force is desided on by the allies helping the size of the enemy force. but the US will always try to take control of a airport/runway that can handle landing of c-5's to move in m1a3's.. in the past it would be an marine force landing by sea and or by helo. as well as airborne units of the army. usual SF units will have already landed and set up some kinda post or contacts with locals.
but really situation dictats the size of the force.
but remember the current idea is to use as small as a force as possible.
most likely jsut a few 100 marines to secure a airbase then build up from there.
but you can look over all the FM's at http://www.adtdl.army.mil/atdls.html
you might find something there..
but since somila the US tries to avoid at all costs to go into african conflicts. since it holds no value to them.
the french might try to sablize it since it use to be a french colonaly. but really it is up to you since you are in fact the C&C and are planning the missions.

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #1232 on: 28 Nov 2003, 16:57:09 »
I believe you mean M1A2, since the A3 is not yet officially in service... (or out of the proving grounds for that matter)

calm_terror

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Re:Ballistic Addon Studios Update Thread
« Reply #1233 on: 29 Nov 2003, 05:14:16 »
yeah i just meant the abrams wichever model number it is now. most people just say m1a1.
but you get the picture.

and i found soem stuff on stablize and support missions.
look around you might find some stuff.

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #1234 on: 29 Nov 2003, 11:27:12 »
Hi Again

Thanks for the info, i was planning on a small force to begin with but mainly rangers and tanks.
and a few SF and SOAR.

@ Deadmeat
any eta on when the new server will be up and running?

Thanx

Tim
"Whoever said nothing is impossible, never tried slamming a revolving door."

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #1235 on: 29 Nov 2003, 13:04:25 »
@ Deadmeat
any eta on when the new server will be up and running?

Nope, sorry

Homefry31464

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Re:Ballistic Addon Studios Update Thread
« Reply #1236 on: 01 Dec 2003, 23:40:21 »
Did, I think Wetwork (or whoever was doing the SEAL's) ever come back??  I think I saw somewhere the SEAL's progress depended upon him.

BoNeCoLLeCToR

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Re:Ballistic Addon Studios Update Thread
« Reply #1237 on: 02 Dec 2003, 00:16:55 »
Got a question I watched the movie Tears Of The Sun are those US guys Seals ???
If yes a question for BAS would you make Seals like those without helmets and funky haircuts  ???

Iwesshome

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Re:Ballistic Addon Studios Update Thread
« Reply #1238 on: 02 Dec 2003, 19:05:50 »
Yes... they are US Navy SEALs.

Quote
If yes a question for BAS would you make Seals like those without helmets and funky haircuts
I hope we find out soon  ;D
« Last Edit: 02 Dec 2003, 19:08:17 by Iwesshome »

BoNeCoLLeCToR

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Re:Ballistic Addon Studios Update Thread
« Reply #1239 on: 02 Dec 2003, 19:13:49 »
cool.
if BAS dont plan to make such a Seal team I only need some soldier model with good seal camo texture I can make the funky hair.
« Last Edit: 02 Dec 2003, 19:16:55 by BoNeCoLLeCToR »

Homefry31464

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Re:Ballistic Addon Studios Update Thread
« Reply #1240 on: 06 Dec 2003, 05:20:50 »
It seems that its all gone quiet.  Maybe they are working, or relaxing.  Either way...

Offline Pathy

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Re:Ballistic Addon Studios Update Thread
« Reply #1241 on: 06 Dec 2003, 20:50:33 »
I say leave them in piece to work....personally i find it 10x harder to work with alot of attention focused on what i'm making....BAS are probably more used to it, but its usually the quietest times that are the most productive.

Grendel

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Re:Ballistic Addon Studios Update Thread
« Reply #1242 on: 06 Dec 2003, 21:18:08 »
I agree.  Less time updating a web site means more time spent on the addons.  Remember that old safari/zulu movie with the wardrums?  It was when the wardrum stopped that everyone got really worried... ;)

Commando

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #1243 on: 07 Dec 2003, 01:00:14 »
i got a problem with your uh-60 blackhawks + a custom island!!  :-\

http://www.fileplanet.com/dl.aspx?/planetrainbowsix/atwar/ofp/addons/islands/aec-island.rar

is a pretty cool island that features malden, everon and kolgujev togheter in a island group and each one of those islands where big but togheter you can make a Very big and har fought co-op mission but when i try to adjust the bas_60mapsize = 512 setting and i even put it on 1024 instead of 512 but the radar image in the uh-60 only displays the island that im starting on kind of.. and when im flyng to one of the other islands the display only shows that im outside the radar... i really want help with this, can anyone help me out?

Offline Tim Pink

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Re:Ballistic Addon Studios Update Thread
« Reply #1244 on: 07 Dec 2003, 13:02:54 »
Hi Everyone

I just thought id give a heads up about an Ofpec staff match that im trying to organize for next weekend.

What relevence does it have to this Topic i hear you ask
well the whole match will be based around Tonal island and will use most(if not all) of the BAS addons.
im aiming for a Tonal Defence Force vs Tonal Rebelion Front showdown.

so please all people are welcome, Especialy all the BAS team members.
(After hearing Tigersharks interview at got flashpoint, i think its time the BAS team got to relax and have some fun with their own addons).

so head on over to the comments board and find the thread.
Thanx

Tim

« Last Edit: 07 Dec 2003, 13:22:15 by 3PinkTim »
"Whoever said nothing is impossible, never tried slamming a revolving door."