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Author Topic: Ballistic Addon Studios Update Thread  (Read 298541 times)

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DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #1200 on: 17 Nov 2003, 11:46:01 »
That's because it's south of the equator; in the southern hemisphere, winter is in June.

The man speaks the truth, and hence it is not a bug ;)

Torak

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Re:Ballistic Addon Studios Update Thread
« Reply #1201 on: 17 Nov 2003, 18:14:54 »
You better believe it, Yippy - the shortest night of the year in the southern hemisphere is at the summar solstics, diametrically opposed to that of the northern hemisphere.

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #1202 on: 17 Nov 2003, 19:29:06 »
You better believe it, Yippy - the shortest night of the year in the southern hemisphere is at the summar solstics, diametrically opposed to that of the northern hemisphere.

wha, wha what?  :P

*scratches head*

 ::)
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Torak

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Re:Ballistic Addon Studios Update Thread
« Reply #1203 on: 17 Nov 2003, 21:45:52 »
Well, you know that the earth's axis is tilted about 23°, right? Well, the vernal and autumnal equinoces are on the 21st of March and September, respectively; the summer solstice, on the 21st of June, is nominally the longest day of the year in the northern hemisphere, and the winter solstice, on the 21st of December, is the shortest.

This is all caused by the tilt of the Earth, and thus the southern hemisphere is exactly reversed; just like Hawaii midnight is at the same time as GMT midday, South African winter is at the same time as British summer, and vice versa.

Thus, by the strictest possible definition, winter is defined as the coldest season of the year rather than by a month-based definition, but the northern winter is usually considered to be "the winter".

It all gets rather complicated, I'm half asleep, and I'm just going from memory, so I may not be entirely correct, and I've definitely been very unclear, but it'll have to do.

SoldierX

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Re:Ballistic Addon Studios Update Thread
« Reply #1204 on: 17 Nov 2003, 23:46:16 »
Well, you know that the earth's axis is tilted about 23°, right? Well, the vernal and autumnal equinoces are on the 21st of March and September, respectively; the summer solstice, on the 21st of June, is nominally the longest day of the year in the northern hemisphere, and the winter solstice, on the 21st of December, is the shortest.

This is all caused by the tilt of the Earth, and thus the southern hemisphere is exactly reversed; just like Hawaii midnight is at the same time as GMT midday, South African winter is at the same time as British summer, and vice versa.

Thus, by the strictest possible definition, winter is defined as the coldest season of the year rather than by a month-based definition, but the northern winter is usually considered to be "the winter".

It all gets rather complicated, I'm half asleep, and I'm just going from memory, so I may not be entirely correct, and I've definitely been very unclear, but it'll have to do.
you know this isn't a science class right? ::)

anyways are the updated rangers\deltas and pavehawks gonna be released around the same time as each other?


« Last Edit: 17 Nov 2003, 23:55:09 by SoldierX »

Torak

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Re:Ballistic Addon Studios Update Thread
« Reply #1205 on: 18 Nov 2003, 00:14:58 »
you know this isn't a science class right? ::)

Yes, vaguely. I'm just having academic withdrawal symptoms, plus an incurable need to show off a classical education. My perfect enunciation doesn't quite come across in writing, y'see. ;D

(Just joking, mate...)

Offline Messiah

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Re:Ballistic Addon Studios Update Thread
« Reply #1206 on: 18 Nov 2003, 12:20:51 »
*goes back to studying his architecture degree*

looking forward to new Rangers/Deltas and all the shazbang that comes with them... SEALs are a topper on my list too  ;)
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Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #1207 on: 18 Nov 2003, 18:18:10 »
anyways are the updated rangers\deltas and pavehawks gonna be released around the same time as each other?

No.

Yippyfn

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Re:Ballistic Addon Studios Update Thread
« Reply #1208 on: 18 Nov 2003, 18:48:06 »
Darn. :(

By the way Torak, I believe it. :)

KyleSarnik

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Re:Ballistic Addon Studios Update Thread
« Reply #1209 on: 18 Nov 2003, 20:41:47 »
About the updated rangers, will there still be a unit where you can change the arm patch using setobjecttexture?

UK_SKA_RULES

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Re:Ballistic Addon Studios Update Thread
« Reply #1210 on: 18 Nov 2003, 21:40:45 »
About the updated rangers, will there still be a unit where you can change the arm patch using setobjecttexture?

And a hostage unit like I mentioned earlier.

Eviscerator

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Re:Ballistic Addon Studios Update Thread
« Reply #1211 on: 19 Nov 2003, 10:47:36 »
About the updated rangers, will there still be a unit where you can change the arm patch using setobjecttexture?

Possibly, if only to make previous missions made using the soldier work, however im not sure why its needed, all of the units that were previously able to be simulated by having the patches will be made in the config, with groups, units etc so i dont really see why its needed.

And no there wont be a hostage model.

KyleSarnik

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Re:Ballistic Addon Studios Update Thread
« Reply #1212 on: 19 Nov 2003, 20:48:20 »
all of the units that were previously able to be simulated by having the patches will be made in the config

So.... You will have a different unit (and classname) for every one of the arm patches? That could work better for some situations, but personaly I would prefer the "old" method using setObjectTexture, that way i could be changed in game (for one of various reasons) and it won't fill up the list in editor... as well as work for missions allready made...
« Last Edit: 19 Nov 2003, 20:50:27 by KyleSarnik »

DeadMeatXM2

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Re:Ballistic Addon Studios Update Thread
« Reply #1213 on: 19 Nov 2003, 23:23:01 »
So.... You will have a different unit (and classname) for every one of the arm patches? That could work better for some situations, but personaly I would prefer the "old" method using setObjectTexture, that way i could be changed in game (for one of various reasons) and it won't fill up the list in editor... as well as work for missions allready made...

The update wont just have different arm patches, it will include different soldier models, including helmets, body armour and load bearing equipment, so it will be a lot more than in the first version.

Commando

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Re:Ballistic Addon Studios Update Thread
« Reply #1214 on: 20 Nov 2003, 22:41:18 »
I love you BAS and wish you guys would come to stockholm and show off  :Dyour stuff here over at my lan party and so on but thats not gonna happen but anyways you make great stuff and i got a question about the bas tonal island patch 2 installer.

When i ran the installer it was really different and i had to choose one file at a time that was going to be patched and then when the last file was chosen then a Dos like window poped up and showed a lot of lines of code and then my comp freezed up!  :-X
i had to use the power switch to restart the damn comp and now i wonder if i dare to start the installer again or if it has pacthed the tonal island or if it may crash ofp when i try to run it now?
Do you guys got a .zipp installer or .rar och .ace instead of the .exe installer?