Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Ballistic Addon Studios Update Thread  (Read 298413 times)

0 Members and 1 Guest are viewing this topic.

Offline KJAM

  • Contributing Member
  • **
  • Why Me, Whats it For?
    • Nightstalker mod
Re:Ballistic Addon Studios Update Thread
« Reply #780 on: 18 Aug 2003, 07:39:21 »
Quote
Sorta right up there with Trebuchet's and Longbows...
crude.......but effective......very effective especially the romans and i think the person meant like it not being an attack helo all of its operational lifespan, but also performs stealth insertions

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #781 on: 19 Aug 2003, 22:02:59 »

Homefry31464

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #782 on: 19 Aug 2003, 22:24:14 »
Are those the updated units?

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #783 on: 19 Aug 2003, 23:04:58 »
:wow: :wow: :wow: :wow: :wow: :wow: :wow:
:o :o :o :o :o :o :o :o
 ;D ;D ;D ;D ;D ;D ;D ;D

Wow......

Cpt. FrostBite

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #784 on: 19 Aug 2003, 23:08:31 »
Yup, Updated desert Rangers wearing RACK and SPEAR bodyarmor.
Weapon is an M14 DMR? Great for shooting big holes in people.

I don't know evis. I can't really see the RACK, but aren't the colors a little bright for woodland?(the vest looks ok). And the gey whatever around what looks like the bottum part of the ammo-pouches; Isen't that supposed to be dark green fabric, for holding two shotgun shells. I remember this old picture of a torso with RACK. If I remember correctly this picure had these thing correct. And one other thing; all M14DMR's that I've seen where more or less camoufladed. I hope you will put at least some form of camo on it. (and hopefully even make two; desert and woodland)


little questions for ya;
why did you change the goggles from yellow to white??
I thought that the newest assault goggles are in fact yellow. That's because the eye defines movement in yellow (like in defines shape in green). Becides I really liked the look of the delta machine gunner with the balaclava and the goggles lowered. This gives the guy a real bad-ass look  ;D

Have you added M4's with Red-dot aiming sights?? (pleae). I ask this because the only unit I've seen using reflex sights are the PJ's. All other units (including guys from TF20) are using red-dot scopes. I guess the specops don't like to rely on electronics that can fail.

Have you added the Stoner 25 sniper rifle. It's the sniper rifle now used by the rangers a lot. (Guess it must use the M14 JAM mag). Not much defference with the m14, only that the Stoner 25 looks better  :)


Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #785 on: 20 Aug 2003, 00:08:01 »
Yup, Updated desert Rangers wearing RACK and SPEAR bodyarmor.
Weapon is an M14 DMR? Great for shooting big holes in people.

I don't know evis. I can't really see the RACK, but aren't the colors a little bright for woodland?(the vest looks ok). And the gey whatever around what looks like the bottum part of the ammo-pouches; Isen't that supposed to be dark green fabric, for holding two shotgun shells. I remember this old picture of a torso with RACK. If I remember correctly this picure had these thing correct. And one other thing; all M14DMR's that I've seen where more or less camoufladed. I hope you will put at least some form of camo on it. (and hopefully even make two; desert and woodland)


little questions for ya;
why did you change the goggles from yellow to white??
I thought that the newest assault goggles are in fact yellow. That's because the eye defines movement in yellow (like in defines shape in green). Becides I really liked the look of the delta machine gunner with the balaclava and the goggles lowered. This gives the guy a real bad-ass look  ;D

Have you added M4's with Red-dot aiming sights?? (pleae). I ask this because the only unit I've seen using reflex sights are the PJ's. All other units (including guys from TF20) are using red-dot scopes. I guess the specops don't like to rely on electronics that can fail.

Have you added the Stoner 25 sniper rifle. It's the sniper rifle now used by the rangers a lot. (Guess it must use the M14 JAM mag). Not much defference with the m14, only that the Stoner 25 looks better  :)




Eeeesh, you sure do like nitpicking eh? I mean come on, we show a screenshot of our work and all you can do is find fault with it? It does get demoralising after a while...so please give us a break....

As for the dark fabric for the shotgun holder, no its not dark green:



Yes there will be Aimpoints and yes there will be SR-25's.

And pretty much every M14 DMR pic coming out of Iraq has it with a wooden stock:






« Last Edit: 20 Aug 2003, 00:15:02 by Eviscerator »

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #786 on: 20 Aug 2003, 00:16:32 »
Sweet...

One question. Will they have the NVGs as well?

Keep up the good work BAS  :thumbsup:

BoNeCoLLeCToR

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #787 on: 20 Aug 2003, 00:35:34 »
I have only a question about the red aimpoints:
Will you see it blank if you switch to sniper view or red ???

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #788 on: 20 Aug 2003, 00:42:51 »
It'll work the same as the aimpoint on the MP5 and M14 in the released De/Ra.

KyleSarnik

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #789 on: 20 Aug 2003, 01:15:15 »
Quote
One question. Will they have the NVGs as well?

?

Eviscerator

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #790 on: 20 Aug 2003, 01:21:24 »

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Ballistic Addon Studios Update Thread
« Reply #791 on: 20 Aug 2003, 01:43:31 »


hey... if its any small conselation - i think they look great - MUCH better than the last (they set a standard - these with raise it  ;)) - the vest/armour thingy looks great - and the Gun looks like lotsa fun  ;D

Quote
why did you change the goggles from yellow to white?

hmmm... just noticed - i remember on release of the first rangers you gave us a bug lecture on why the yellow tint - whatever ur doing, sure it'll be for a good reason  :D
« Last Edit: 20 Aug 2003, 01:46:51 by Messiah »
Proud Member of the Volunteer Commando Battalion

Mr_Shady

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #792 on: 20 Aug 2003, 02:30:59 »
Hurrah! The spangly new MH60s were making the Rangers look a bit pony and trap, so this should put them on an equal footing  :D

I like the new gogs, to be honest the yellow ones never really looked right to me, even if they were more accurate than plain see-through ones. The M14 looks lovely too, can't wait to dish out some gunshot trauma with that beauty  ;D

SoldierX

  • Guest
Re:Ballistic Addon Studios Update Thread
« Reply #793 on: 20 Aug 2003, 05:19:38 »
 :o wow!!!! when will those addons be released?

Offline ebud

  • Members
  • *
  • What me worry?
Re:Ballistic Addon Studios Update Thread
« Reply #794 on: 20 Aug 2003, 07:07:40 »

I don't know evis. I can't really see the RACK, but aren't the colors a little bright for woodland?(the vest looks ok). And the gey whatever around what looks like the bottum part of the ammo-pouches; Isn't that supposed to be dark green fabric, for holding two shotgun shells. I remember this old picture of a torso with RACK. If I remember correctly this picure had these thing correct.


I made that rack syetem and it's spot on. Jesus think for one second... don't you think that I'd do just a little research? No it's not too light, it just right. The colors are just right, the textures are just right and the whole thing is just right. Wait until you have it in-game before you nitpick it, and even then please have some concrete reference before you do. A memory isn't going to help us if we are wrong, which in this case I am not :P hehe

Now I'm just waiting for someone (you know who you are) to start complaining about the color I made the desert uniforms, which will be an excercise in futility because, hehe, they're not changing :)
« Last Edit: 20 Aug 2003, 07:11:50 by ebud »
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey