SnYpir,
heres the latest rappel V7 single player script attached.
Added:
#1. If pilot killed during rappel gunner has 3 secs to regain control of helo then rappel continues. If dudes are half way down rope the continue on their way.
#2. added 4th parameter to activation line so that map maker can dictate how long the chopper will wait after drop is complete. "0" means he'll take off straight away.
"1" he should wait around fer a sec or so --"5" hell wait around 5 secs or so etc
Here is an example of a group that will deploy smoke and chopper will wait around after drop is complete for about 10 secs
["initialise",[group leadername],heloname, 1, 10] exec "rappel.sqs"
I did try to save u the trouble of converting Version 7 to MP but I thought it best u did it cause I cant test it--espesh with the switchmove issue. ;D
Also--NoW this is really FUCKING me off. The new animation has issues. So Ive left the old animation in just for u to check.
Im afraid their maybe further changes with reagard to the new animation.
Why? OK example :
With the old "fxstandfromtable" if the chopper gets blown up and crashes but doesnt land oin the dudes half way down the rope then they drop and break from the switchmove and continue on their way. but if this happens with the new JDFS switchmove I cant always get em to break from the switchmove.
ARRRRGH Ive tried everything. And I mean everthing I know of so Ill leave it with you to implement the new switchmove. This is an intermittant issue that i cant lock down.
Switchmove "", only works sometimes, also ive noticed I get better results if I dont try to switcmove em outta the animation untill they are bang on ZERO FEET. do it in the air and theyll switchmove "" then shoulder their rifle
then go BACK to the rope switchmove and look at you floating in the air. DRIVING ME NUTS
I absolutley think this is also the random issue that Dirtman encountered in your spt pack thread also.
Its that fucking switchmove I tell ya.
Zayfod "breathes deep and slow"
ahh thats better.