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Author Topic: Ammo Explosion  (Read 1750 times)

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Rubble_Maker

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Ammo Explosion
« on: 28 Aug 2002, 13:12:31 »


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Offline Davies1

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  • Bugger this for a game of soldiers!
Re:Ammo Explosion
« Reply #1 on: 28 Aug 2002, 14:12:02 »
thats some good shit right there mate :D
Beer is the fuel for the Heavy Metal Engine.

Stalker

  • Guest
Re:Ammo Explosion
« Reply #2 on: 28 Aug 2002, 18:30:12 »
How to activate this script in a mission ? When i pasted the test mission in the editor in didn't work. Also when I somehow managed to get it work (some script editing) it said that there is an error. But the demo mission works normally !!! Also I think the final explosion is too big. You should use LGB for it. Make it smaller. And please create the same script for a fuel truck.
« Last Edit: 28 Aug 2002, 19:20:52 by Stalker »

Bomberman

  • Guest
Re:Ammo Explosion
« Reply #3 on: 29 Aug 2002, 01:19:06 »
OMFG! this script is goin in my mission. with your permision of course.

Rubble_Maker

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Re:Ammo Explosion
« Reply #4 on: 29 Aug 2002, 16:45:22 »
Permission granted ;)

Stalker

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Re:Ammo Explosion
« Reply #5 on: 29 Aug 2002, 16:55:02 »
So will you modify it ? Remove the last really BIG explosion. And what about that error ? It sais that there is an error in this line :drop ["cl_fire", "", "Billboard", 1, 1.5, [(getpos _posDrop select 0),(getpos _posDrop select 1),(getpos _posDrop select 2)+2], [(_velocity select 0) + random 0.3, (_velocity select 1) + random 0.3, (_velocity select 2) + random 0.3], 1, 0.004, 0.004, 0.1, [(0.1 + 0.2 * _lifeTick/_lifeTicks) * _intensity, (0.1 + 0.2 * _lifeTick/_lifeTicks) * _intensity, (0.1 + 0.1 * _lifeTick/_lifeTicks) * intensity], [[1,1,1,0], [1,1,1,1], [1,1,1,0.6], [1,1,1,0]], [0,1,0], 0.5, 0.05, "", "", _object]

Rubble_Maker

  • Guest
Re:Ammo Explosion
« Reply #6 on: 29 Aug 2002, 21:59:20 »
No I will not modify anything. Removing the last explosion shouldnt be a real hardship for you.
Why you getting this error I cant say. You prolly pass a invalid object ID to the script. Plz try to figure it out yourself.

Bomberman

  • Guest
Re:Ammo Explosion
« Reply #7 on: 29 Aug 2002, 23:08:45 »
i removed tha last explosion ans made it a heat shell instead. aldo, i got rid of the green and blue colored lights and made those the flying fireballs instead.
i just want to congradulate Rubble_Maker for owning with this script. im using the script as the grand finale explosion in my mission when you blow up a hangar full of gas barrels and fuel trucks in houdan. BWHAHAHAHAH!  this is a really cool script dude. MAKE MORE LIKE THIS! add different effects, do something.  cheers

Scott

oh one question: if i want to make it so a bmp called blowbmp, blows up and have it shoot fireballs in the air, do i type in [blowbmp] exec "fireworks.sqs" ???
« Last Edit: 30 Aug 2002, 06:00:30 by Bomberman »

Rubble_Maker

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Re:Ammo Explosion
« Reply #8 on: 30 Aug 2002, 00:25:18 »
I think its [(getpos bmp)] exec "fireworks.sqs"