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Author Topic: a quick qestion  (Read 390 times)

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Doug the Head

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a quick qestion
« on: 11 Feb 2003, 02:00:20 »
Would somebody please describe to me what i have to do to achieve the following:

- Have a squad of infantry board a stationary helicopter parked on the runway on Everon. Once the helicopter is full, it takes off and unloads the soldiers at another location. After that, it returns to the airport, lands, and turns off its engine.

and

- Start a mission with an empty aircraft or vehicle that the player can drive, while the player is somewhere else

thank you in advance

Offline icarus_uk

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Re:a quick qestion
« Reply #1 on: 11 Feb 2003, 02:24:15 »
The second part is easy peasy.  Once the player unit has been positioned on the map, you get new crete unit options.  When you place a unit you drop down the side menu, and along with East, West and resistance you now find, GameLogic and Empty.  To place an empty vehicle you just select empty from the side, the type of vehicle you want (car, air, armoured, object etc) and pick it from the list as per usual.

Note you have to have the editor in Advanced mode for this to work, the advanced basic toggle is in the top right corner of the screen.

Doug the Head

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Re:a quick qestion
« Reply #2 on: 11 Feb 2003, 03:28:47 »
thanks man.

so anybody know how to explain the first question?

Offline icarus_uk

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Re:a quick qestion
« Reply #3 on: 11 Feb 2003, 03:37:21 »
Another easy one, but slightly more long winded to explain.

Create your chopper and your group.

Use the WP tool (F4) and place the mouse over the chopper till its name appears, double click to create a WP for the group (careful not to select the chopper).  In the WP propeties, change the type to a Get In WP.

Now Select the chopper, again create a WP, this time very close to the chopper (not required to be on it), and make it a Load type.

Now use the synchronisation tool (F5) and drag a line between the two WPs.

Now create another WP for the chopper to land at.  Make this one a Unload Transport type WP.

If you want to specify the exact place you want the chopper to land you can put in a heli pad, these are empty objects (see previous post about empty objects) and come in two type, visible and invisible, the only difference is that one can be seen, the other not (guess which is which!)

Technically this is enough to move your troops and have them get out at the other end.

But just for neatness, go back to your group of troops and make them a WP over at the place you want them to get out.  Make it a Get Out type and again use the sync tool (F5) to draw a line between the choppers unload transport and the Get Out.

Now you can carry on each units WPs to where ever you want.  The troops can run off in one direction to die, and the chopper can fly back home and have a cold one.

Doug the Head

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Re:a quick qestion
« Reply #4 on: 11 Feb 2003, 05:37:01 »
thanks mate