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Author Topic: marking a landing spot using smoke granade  (Read 1177 times)

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ilangut

  • Guest
marking a landing spot using smoke granade
« on: 04 Feb 2003, 17:32:32 »
Dear Forum Members

Does anybody have an idea how i can
make a heli land in a spot indicated by a smoke granade?

O Neil

  • Guest
Re:marking a landing spot using smoke granade
« Reply #1 on: 05 Feb 2003, 08:35:17 »
You can get a guy to chuck a smoke nade where he is going to land. But I don't think.....hold on, what would be the cam create forsmoke nade ?:

flare1="smoke" camcreate[getpos dude select 0, getpos dude select 1,50]?

Still, if you did that, you would have to know where the heli is going to land before hand.

O Neil ;)

ilangut

  • Guest
Re:marking a landing spot using smoke granade
« Reply #2 on: 05 Feb 2003, 11:47:25 »
Hmmm, that's nice but, Not quite what i Had planed.
Can I somehow get the Coordinates for an object i throw?

 ???

Kaliyuga

  • Guest
Re:marking a landing spot using smoke granade
« Reply #3 on: 05 Feb 2003, 22:00:26 »
 Why not get the position of the man that threw the smoke .. and not the smokeshell it's self.... it's gonna be close enough anyways right? and we all know that choppers kinda pick and choose their landing zones anyways right?
::)  
so as soon as the smokeshell is thrown... or camcreated.....  the chopper gets the position of the guy who threw it and goes there to pick him up.....

all you have to do is name the guy .. or group instead of trying to figure it out the other way...
:cheers:

Knight_Sky

  • Guest
Re:marking a landing spot using smoke granade
« Reply #4 on: 05 Feb 2003, 23:44:07 »
Check through the scripts, i have played a mission where the chopper lands directly on a red smoke flare. So its definately possible, ill look into it.
Cheers
KS

Liquid_Silence

  • Guest
Re:marking a landing spot using smoke granade
« Reply #5 on: 06 Feb 2003, 01:33:22 »
(Following needs resistance)


player addEventHandler ["Fired", {_this exec "fired.sqs"}]

fired.sqs:
Code: [Select]
_ammo = _this select 4
_smoke_types = ["SmokeShell","SmokeShellRed","SmokeShellGreen"]
if !(_ammo in _smoke_types) then {goto "end"}
_shell = nearestObject [player, _ammo]

_pos = [0,0,0]

#loop
_last_pos = _pos
_pos = getPos _shell
~0.1
if !(_last_pos == _pos) then {goto "loop"}


heli doMove _pos

;landing code here

#end


This might work :)

ilangut

  • Guest
Re:marking a landing spot using smoke granade
« Reply #6 on: 06 Feb 2003, 10:15:19 »
Great!

Seems Like Everything's possible these days.

Thanx alot guys...  ::)