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Author Topic: BM-21  (Read 11630 times)

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Eviscerator

  • Guest
Re:BM-21
« Reply #30 on: 28 Aug 2002, 21:17:55 »
because that has the wrong type of missiles, it targets aircraft... anyway ive already made a cpp and a new rocket :) ill get some shots of it in a hour or so

Eviscerator

  • Guest
Re:BM-21
« Reply #31 on: 28 Aug 2002, 22:01:21 »


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« Last Edit: 28 Aug 2002, 22:10:02 by Eviscerator »

ZIKAN

  • Guest
Re:BM-21
« Reply #32 on: 29 Aug 2002, 00:54:10 »
Its a shame about the wheels not turning left and right and moving like a tank etc, but considering the limitations of OFP and the speed of your work its a very good so far!  :o
I think it will look awesome with some flame and smoke from the rockets also.

The job's a good un!  8)

ZIKAN

  • Guest
Re:BM-21
« Reply #33 on: 29 Aug 2002, 01:13:29 »
Eviscerator you say its coded like a tank? so does this mean you would have to have clear direct line of sight to shooot the rockets like a tank shell at the target?
 Or could you use the radar you get  in a A10 (LGB) or Chopper and find a red square, highlight it then fire the rockets then hopefully it would hit even though you wouldnt need a direct line of sight to the target, so it would be possible to be behind a hill or wood etc does that make sense? lol

Eviscerator

  • Guest
Re:BM-21
« Reply #34 on: 29 Aug 2002, 01:20:13 »
im sorting out the config now, im looking through the ofp config and seeing if i can get it to act like a ural instead of a tank although the wheels still wont turn, im going to try some different radar/ir scan coding and see what turns up best...

Eviscerator

  • Guest
Re:BM-21
« Reply #35 on: 29 Aug 2002, 01:29:28 »
oh and whats everyones opinion on how strong to make it? i know the british call their mlrs' grid square deniers because they can take out a km square...heres some coding for comparison

(LGB)
hit=5000;indirectHit=3500;indirectHitRange=15;
(Maverick)
hit=1900;indirectHit=800;indirectHitRange=2.5;
(FFAR)
hit=700;indirectHit=300;indirectHitRange=3;
(BM-21 rocket as i have it now...)
hit=4000;indirectHit=2000;indirectHitRange=20;

as far as i can see the BM-21 launches all 40 rockets in a 20 second long salvo and takes 10 minutes to reload, the ammunition ive chosen is the 9M28F 122-mm Frag-HE

Minimum Range 1500
Maximum Range 15,000
Warhead Weight (kg) 21.0
Rocket Length (m) 2.87
Maximum Velocity INA
Fuze Type MRV-U (PD) or AR-6 (proximity)

i may take the range down to 500 metres or less as this is ofp and a smaller minimum range would be better, im also making them guided(not as much as say a hellfire though) so it can simulate the rockets being set at a specific range

ZIKAN

  • Guest
Re:BM-21
« Reply #36 on: 29 Aug 2002, 01:56:09 »
I dont think the rockets are as big in HE as a LGB. So maybe the eqivalent of a Maverick or FFR perhaps. Would it also be possible to have a smoke rocket? Im sure they use them for battlefield smoke screens for tank battles etc.

Eviscerator

  • Guest
Re:BM-21
« Reply #37 on: 29 Aug 2002, 02:04:46 »
from rough guessing its 2lbs to a kg and an average ffar warhead is 10 lb's and the maverick is 125 lbs or 56kg and also i need to calculate that they would not all land in the same place irl they would be kinda spread about, in ofp they will all land on the same spot, ill play with some figures and see whats best..., and i think smoke is workable

Eviscerator

  • Guest
Re:BM-21
« Reply #38 on: 29 Aug 2002, 08:03:41 »
i tried a few things out and it looks like you cant fire smoke/flares from vehicles, so those wont work, ive decided to make some more armed trucks(open 5t with M2 and Ural with a PK out the back) and a uaz with PK to go with this addon so there doesnt always have to be armour spoiling the infantrys fun :)

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #39 on: 29 Aug 2002, 08:28:13 »
What about an Ural with a NSV or a  Kord or a DSchK  ;) ?

Eviscerator

  • Guest
Re:BM-21
« Reply #40 on: 29 Aug 2002, 08:43:39 »
im in the process of making a Dshk right now :)

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #41 on: 29 Aug 2002, 08:49:20 »
WOW  :o, Man.......your a PRO!!  :wow:

Eviscerator

  • Guest
Re:BM-21
« Reply #42 on: 29 Aug 2002, 10:19:47 »
im nearly finished with the coding, this will just need texturing too, hopefully skaven will help me out as hes already going to do the bm-21 :) ill get some shots in an hour or so...

Eviscerator

  • Guest
Re:BM-21
« Reply #43 on: 29 Aug 2002, 10:33:14 »


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Eviscerator

  • Guest
Re:BM-21
« Reply #44 on: 29 Aug 2002, 10:40:46 »


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