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Author Topic: BM-21  (Read 11635 times)

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Eviscerator

  • Guest
Re:BM-21
« Reply #15 on: 28 Aug 2002, 07:05:53 »


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Eviscerator

  • Guest
Re:BM-21
« Reply #16 on: 28 Aug 2002, 07:06:04 »


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ZIKAN

  • Guest
Re:BM-21
« Reply #17 on: 28 Aug 2002, 11:12:58 »
 :o wow you work fast! very good indeed! im impressed!

Im not sure but im guessing that a BM-21 would not be able to fire the rockets while moving, it would have to be at a complete stop and set up to fire. So the crew would have to get out of the cab and walk to the back of the vehicle or the side, to fire the rockets off.
Perhaps also when you have the targetting sorted you could make it so you can select how many rockets to fire like you did with the excellent 'Realistic KA-50', so you get a choice of different salvos of rockets in the options list.
The rockets are 122mm and have ranges of 11000m and 20300m.

Skaven

  • Guest
Re:BM-21
« Reply #18 on: 28 Aug 2002, 11:17:27 »
 :o Holy mother of God  :o

Evis send it to me, if you need help with textures mate, your good you know that  ;D

SelectThis, SelectThis where are you ?  ;D  Is it possible to make this baby fire like it should  ???

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #19 on: 28 Aug 2002, 11:28:34 »
can you make the game to think that this ural/Bm21 has tracks and not wheels ??? :-\


LimeCordial

  • Guest
Re:BM-21
« Reply #21 on: 28 Aug 2002, 11:34:51 »
yah that what he said, the wheels wont turn.

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #22 on: 28 Aug 2002, 11:50:36 »
damn.....................but you can make it to turn like a tank, right ? :-\

LimeCordial

  • Guest
Re:BM-21
« Reply #23 on: 28 Aug 2002, 12:03:21 »
yes that is what he means but that means that the wheels wont turn left or right when you are driving it.

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #24 on: 28 Aug 2002, 12:05:22 »
damn..............i hate bis for leaving so many bugs in OFP.....!!
 >:(

Skaven

  • Guest
Re:BM-21
« Reply #25 on: 28 Aug 2002, 12:07:44 »
There are no programs with no bugs mate, BIS sends patches to fix them and we find more and they send more patches, the perfect Team  ;)

OCOM_LMLVLM

  • Guest
Re:BM-21
« Reply #26 on: 28 Aug 2002, 12:14:18 »
I hope they'll fix this bug aswell  ;)

ZIKAN

  • Guest
Re:BM-21
« Reply #27 on: 28 Aug 2002, 13:17:07 »
Here you can see how an actual BM-21 is set up for elevation and range using some sort of optics and gauge device on the back end of the rocket carrier:







Perhaps this would be a little to difficult to implement in a OFP add on  ???

Eviscerator

  • Guest
Re:BM-21
« Reply #28 on: 28 Aug 2002, 18:42:15 »
at the minute ive got it coded like a tank, i suppose it will do as there is nothing else i can do, theres a few quirks in it, like you can rotate on the spot without accelerating and the wheels dont turn when moving left/right, i just need to work on the cpp, unfortunately zikon i cant stop it firing when moving and making it so the missiles have ranges would pretty much render the addon useless, ofp has a lot more limitations than real world :) and i think i said about the gunner aiming from the back in an earlier post

BoNeCoLLeCToR

  • Guest
Re:BM-21
« Reply #29 on: 28 Aug 2002, 20:58:45 »
Evi why not use the cpp of the M109Adats from the dkm mod you can ask them and than change a couple things and voila  ;D