I have really enjoyed the campaign. And that you have pulled off this quite bug-free stuff is quite a triumph given how broken the game itself is.
Just haven't had the time to continue further.
It's possible that playmusic could be one the borked things (I modded the game for number of years (way too many) and there's probably more broken stuff than working stuff in it).
About the cutscene dialogue stuff, can't remember the mission name right now but the either the outro cutscenes in Knaves or the intro cutscenes in the following mission (or both) have dialogue that extends way over the time the speaker is on camera, can be almost whole sentences overlapping into the next scene.
Grosbeak extinct is supposed to be nails.
Btw, one bug I failed to mention was that there was somewhere (can't remember the heading though
) a enemy group visible near the edge of the viewdistance just standing there, I'm assuming waiting their turn to get triggered to move.
They're a cute little feature that BI put in and I thought I'd use them.
I guess I might have over stated the 'annoyedness' of those, was probably pissed of by something else and those just stuck..
Sanbag fix is a ghost from somwhere. I'm not using any 3rd party sandbags.
It seems to be some sort of fix for the AI to be able to fire over them, IIRC there was same thing for OFP as well.
Often I just lone wolf with them providing overwatch from somewhere.
That's what I tend to do as well, done that since OFP..
It's still a valid approach in A3 as well, the AI would need more autonomy to be more useful. Otherwise you basically have to take yourself out of the combat and just concentrate babysitting them onward.
Part of why I get annoyed by the AI is my own folly though because I'm not satisfied completing a mission until I can do that with no or absolutely minimal losses.
In Liberation of Corazol at one point I get an order to move to a farm house and almost half way there when my character suddenly reports that 'the building' has been destroyed. Not even sure what building he's talking about but I assume it's the farm house. As to who supposedly destroyed it I have no idea.
I go there anyway because the objective was not ticked green and there's an enemy mechanized unit parked there so no-one actually destroyed anything
The radio coms seem to indicate that I destroyed it with the CAS
It's also a bit confusing as to what friendlies are being painted from that farm house; it's like 20km away from the main target (at least it feels that way
, I'm supposed to have transport but I have no idea what/who and where), which is obstructed by terrain..
Things go fud if I get hit.
First, you get an action to apply first aid on yourself which of course doesn't work, because you're hit.
You can't order any AI to heal you either unless you first try to nudge it close enough to you so that the action 'bleeds' into it's action list. Even then the action has to be called twice.
After that I can no longer order the group around as a leader, first if order return to form the order is 'All, follow 3.', then after that it's either 'All, follow all' or 'All, follow 2' both of which makes the group not respond because I guess the game thinks I'm dead
So the only way to have them move around is to order move commands to 2, which is really annoying.
Gladly that is solved by healing myself on the ambulance BMP.
Confusingly my guy reports the farmhouse clear after killing all the enemy there so no idea what building he was talking about earlier
While clearing the farm house I hear a low thud and my character reports that all enemy armor has been destroyed, which I of course did not do because the CAS went down within minutes.
Then after clearing the farm house I get an order to move to a building and about 30 seconds later the mission ends in success.