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Author Topic: "target E" as an empty car/armour or....  (Read 765 times)

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kris

  • Guest
"target E" as an empty car/armour or....
« on: 23 Dec 2002, 01:38:28 »
............anything realy

I have a target range, whit 5 "target E" object that the player need to shit down, setting a trigger to not present but the trigger thinks nothing is there, can i fool the game into thinking "target E" is something else? so the trigger wont start before i shot the 5 targets down?

thx in advance

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:"target E" as an empty car/armour or....
« Reply #1 on: 23 Dec 2002, 01:50:51 »
the deefault targets suck!

try THIS addon & see if it'll do ya, m8  :-*


kris

  • Guest
Re:"target E" as an empty car/armour or....
« Reply #2 on: 23 Dec 2002, 02:18:51 »
been deleted :-\

is it the same as the "animated targets" addon?

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:"target E" as an empty car/armour or....
« Reply #3 on: 23 Dec 2002, 02:40:08 »
aah, sheet... they promised not to touch older stuff...  :noo: ::)

oh well.... see if this will do ya! (attached)



(it's a quick beta - made outta memory, so bear w/ me!)



**ATT. DELETED**
« Last Edit: 23 Dec 2002, 21:27:34 by Tomb »

kris

  • Guest
Re:"target E" as an empty car/armour or....
« Reply #4 on: 23 Dec 2002, 03:04:58 »
that acted just like a normal target (might be my newbie ass messing up)

lets say i add an empty tank whit a trigget to start some music whit activation: anybody, not present, destroy tank, music starts.

thats what i need the target to do, anyway to make the addon pop up in the suport list or something?

Thx alot for helping btw!!!  :)