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Author Topic: Operation Market Garden campain?  (Read 1176 times)

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mr. lightswitch

  • Guest
Operation Market Garden campain?
« on: 11 Dec 2002, 14:51:39 »
why not create a campain following some brit paras through this campain. ???

Totibbs

  • Guest
Re:Operation Market Garden campain?
« Reply #1 on: 13 Dec 2002, 18:40:05 »
Ive tried to make something, but Im stuck in the beginning.

When I try to eject my team out of a chopper.

I cant even let them eject.

someone an EASY! command to eject them? because Ive tried some tutorials, but they are all hard... I just dont understand them.

Id like to see an ejection script like:
<unitname> <ejection command> <name of vehicle>

O Neil

  • Guest
Re:Operation Market Garden campain?
« Reply #2 on: 19 Dec 2002, 06:39:42 »
Unitname action ["eject"] ???

max_killer_payne

  • Guest
Re:Operation Market Garden campain?
« Reply #3 on: 19 Dec 2002, 17:21:14 »
Totibbs- Try this just name the officer of the group, grp. Create a chopper and name it to something like Heli then in the helis init field put FlyInHeight 100, then make a move waypoint for the chopper that goes through a trigger that says:

[grp, Heli, 0.5, "ALL"] exec "eject.sqs"

in the init field, just copy and paste this into a script and call it eject.sqs, and also remember to use the moveincargo command to get all the men in the chopper ;)

heres the script


_Egrp = _this select 0
_Object = _this select 1
_freq = _this select 2
_Who = _this select 3

_GrpVektor = Units _Egrp
_numEl = count _GrpVektor
_i = 0

? (_Who == "PLAYER") : Player action["EJECT",_Object]; UnassignVehicle Player; exit

#Update
? (_Who == "AI") && ((_GrpVektor select _i) == Player) : _i = _i + 1
? (_i == _numEl) : exit
(_GrpVektor select _i) action["EJECT",_Object]; UnassignVehicle (_GrpVektor select _i)
_i = _i + 1
~_freq
? (_i < _numEl) : goto "Update"
exit


c ya

max_killer_payne 8)


Black Magic

  • Guest
Re:Operation Market Garden campain?
« Reply #4 on: 20 Dec 2002, 01:18:58 »
Helicopters in WWII? :hmm:
« Last Edit: 20 Dec 2002, 01:21:24 by Black Magic »

Foo

  • Guest
Re:Operation Market Garden campain?
« Reply #5 on: 20 Dec 2002, 14:03:18 »
thats what i was thinking.....you might want to wait for the invasion 1942 mod to come out...its got 82nd, and 101st airbourne, german ss, and transport planes from the time...not released yet, looks brilliant though....1 more problem....there is only 1 bridge on nogova and nowhere else...there were several major briddges in the real thing

Totibbs

  • Guest
Re:Operation Market Garden campain?
« Reply #6 on: 24 Dec 2002, 04:35:50 »
well, you/we/I can make Market Garden II, which is set in 1985... ;D

Offline .pablo.

  • Former Staff
  • ****
  • When in doubt, empty the magazine.
Re:Operation Market Garden campain?
« Reply #7 on: 01 Jan 2003, 09:09:46 »
"you might want to wait for the invasion 1942 mod to come out"

it's invasion 1944; the US entered the war in 1941, they invaded normandy in 1944, and you are thinking of battlefield 1942.

Ilkka

  • Guest
Re:Operation Market Garden campain?
« Reply #8 on: 01 Jan 2003, 13:44:57 »
I made D-Day mission, almost same than Market Garden (only different place and time) You can get it from mission beta testing.  8)