thanks for looking it over CB....yea, about throwing/dropping, i just quickly threw that addaction in there for testing purposes....restructured the "handheld" with a createvehicle instead of camcreate,created it further away from player..(if u run into them they will go out :-\ ), also got it so a helo will find ur flare(or smoke)postion for evac purposes(got a smoke version to for the daytime
.....nade throwing action was going to be put in there sometime
..... some the arcing ones go out b4 they hit ground because they have a limited burn time, and they are burning on the way up(15-20 seconds max burn time it seems)- 2 seconds for flare light up, i have 3 logics from which the flares fire from, 3 flares in script go, then three more after the third.. this script is unofficial, i put extra logics and flares in the script just to give tester a flare show... ill prolly use the hand held with a smoke and during the day, arcing for night ambushes and TET missions...also gonna make arcing smoke...and been playing around with arcing shells.setvelocity is usefull... yea these are my 1st major (for me anyway) scripts....just finished a monster for evac huey...works with the handheld script or without it, addaction type.....i was trying to lay a guilt trip on ppl to get some1 to test it
....ill repost new scripts and ill even post the new helo script i have finished, maybe if u have the time u can look over the new ones?.....oops, forgot, logics are static...i have different setvelocity for each flare..... gives a little randomness to it. ill try adding the suggestion of urs to spawn the logics, or setposing them...thanks again