just a copy of my updated readme. Also has the fixed bugs.
More improvements will be done in future (Every hour or so LOL.)
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updated April17,2003
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Cut Scene added. move the 'CATIntro_anims' folder to the same folder catintro.pbo is located at.
-required addon for cutscene
{
BAS DELTA;
BAS MH-6;
UCE Middle Eastern Resistance;
CATINTRO;
};
};
So how frequently should I DL updates?
-maybe once every week or once every 2,3 days.
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How to DL future updates of my island?
-In the future, I will not upload all these massive files but instead only upload some new models, textures, and .wrp files so people could decode the .pbo and just add those additional or updated files into the folder and re-pack the folder into .pbo format. By doing this, it'll save hell of time for everybody and for me :-D
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How to install?
-You will need the stuffpbo program or other program that could convert folders, files into .pbo format.
-step one. Create a new folder name "CATINTRO"
-step two. Open all the .rar files and move all the files inside to the "CATINTRO" folder.
-step three. Stuffpbo or convert the catintro folder into .pbo format. Besure to name the filename catintro.pbo
-step four. Move the catintro.pbo file to the default Addon folder and not the resistance addon folder.
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fixed bugs
4/04/03
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-catintro.wrp-terrain improvements
-catafghancaveo21.p3d
-catafghancliffgreyvlarge2_8.p3d
-CICOTBR5.paa
-CICOTBR4.paa
-CICOTBR3.paa
-CICOTBR2.paa
-CICOTBR1.paa
4/05/03
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4/06/03
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4/07/03
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4/08/03
-cleo1~13.paa
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4/09/03
-catafghancliffobject2_8.paa-fixed getting locked up in object when going near it.
-catintro.wrp
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4/10/03
-catafghancliffobject2_8.paa-bug fixed where getting locked up when getting near to the rock.
-catintro.wrp
-CICOTBR6.paa
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4/11/03
-CLeoDB1,2,3,4.paa
-CLEODBB1~13.paa
-catintro.p3d
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4/13/03
-CleoB1-13
-catintro.wrp
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4/14/03
-cattreedwn-fallen tree at
-wd2.paa
-catintro.wrp
-config.cpp
by the ways, 40% credit goes to Leone from the Gulf War Crisis Mod for his significant contribution to our team by providing us with this beautiful base textures for my island
-catbrdg.p3d-temporary textures for now.
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4/15/03
-catmiddleeasternminaret-fixed the invisible wall for the mosque
-catmiddleeasternmosque-fixed the invisible wall for the minaret
-catafghanbuildingo211-fixed the soldier running right through the wall (the house with blown off roof.)
-catintro.wrp
-config.cpp-took away the catintro2 because it wasn't suppose to be added to the demo.
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4/17/03
-catmiddleeasternminaret-fixed players were able to go right through the building "cat minaret"
-catmiddleeasternmosque-fixed "" "catmosque"
-config.cpp-changed the ingame map name from "catintro" to "cat southern Afghanistan"
-catafghanbuildingo21.p3d-fixed texture missing problem "cat destroyed afghan building 1"
-catafghanbuildingo22.p3d-fixed texture missing problem and unstability when proning on roof "cat destroyed afghan building 2"
-catintro.wrp-updated.
--CICOTBR6.paa-some white textures in the map.
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4/18/03
-crrt1~14.paa
-catintro.wrp
-config.cpp-fixed too loud back ground bombing sound for the enviornment.
-CAB4LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of catafghanbuilding 4
-CAB11LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of catafghanbuilding long no roof
-CAB12LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of cat afghanbuilding 4 with no roof.
-CATIntro_anims-added cutscene-move to addon folder with the CATINTRO.pbo
-CATAfghanCliffgreyvLarge2_3.p3d-changed model
-CATAfghanCliffgreyvLarge2_6.p3d-changed model
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4/18v2/03
-CATMiddleEasternMinaret.p3d-fixed cannot enter the minaret.
-CAT Walls.p3d-new model
-catcaveo21.p3d-fixed the collapsing of the cave which created huge lags.
------------------------
4/19/03
-catintro.wrp-edited many elevations in the southern center of the map.
-config.cpp-added few lines to fix the destruction of caves and rocks.
-catafghancliffvlarge2_3.p3d-fixed didn't show up in the mission editor.
-catafghancliffvlarge2_6.p3d-fixed it appeared as not a forest but a black box in map.
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known bugs
-missing cave textures of caves (will be fixed by 4/20/03)
-many unblended textures in the terrain (will be fixed through out the upgrade.)
-Bridges positioned in different elevations, basically mispositioned (I need help in bridge positioning obviously.)
-invisible walls ontop of cave.... which stops bullets and won't allow AI to see through it.
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I give credits to Leone and A.W.O.L for their textures and model ;-)
I also give credit to all my MOD members who are supporting me from every angle.
Current Mod member in NOMAD team
-PathFinder
-Robo 01
-Ace
-Robbo (group leader)
-Raptor
-CAT_SHIT_ONE_MM (me)
-P-Machine (I don't know if he's still active.)
-Gerald Duvale
-PFC_MIKE
-Others (I don't know them yet.)
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We're still looking for more Modellers and texture makers (also if you want to take over the wrp editing we'll look for wrp editors to (possibly for the second Afghan map which will represent the middle Afghanistan.)