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Author Topic: ComRef 1.75- Speed obj.  (Read 3428 times)

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Offline toadlife

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Re:ComRef 1.75- Speed obj.
« Reply #15 on: 29 Aug 2002, 00:04:29 »
I have already wrote a speed script that will be used for the catapult on the aircraft carrier we are making at

www.operationnorthstar.com

also I can make the script make a vehicle go from zero to any speed i would like so look forward to the carrier.

I don't believe that is possible with a script. Please show us.
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

ofp..hahha

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Re:ComRef 1.75- Speed obj.
« Reply #16 on: 29 Aug 2002, 00:39:11 »
Dont worry Its true Im not lying and I will give It to you pretty soon.


Offline toadlife

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Re:ComRef 1.75- Speed obj.
« Reply #17 on: 29 Aug 2002, 01:12:37 »
Ok I'll believe it when I see the script itself. I hope your script doesn't use "setpos" to accomplish acceleration, because if it does you are fooling yourself.

The reason I am so sketical is that this problem has been around for over year and many a great OFP minds have never been able to do what you say your script does.
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.