Hm, yes, well, the guard towers already in place on the map can be populated as Artak there describes it, although it usually takes alot more of trial-and-error to get it exactly right ;-)
The guard will obviously hit the floor as soon as he spots and enemy or is shot upon, and especially on the smaller towers this usually means he'll fall to the ground below the tower
This you can stop by putting the command:
this setUnitpos "UP"
into the unit's init field. As to the disableAI move, I'm not so sure, since in my experience they often think of simple turning as moving,and thus won't do it...hm, ah well.
Also, I've found (has maybe been fixed since then) that if you make them "safe" and then put the setUnitpos "UP" command on 'em, they will stay with their guns on their back no matter what....
Ah well, good luck anyhow! :thumbsup:
Wolfrug out.