Title: Whole Lotta War
Author: SaOk
Type: Arma3 Alpha/ SP
Mission version: 0.6 A3 SP
Installation: Put WholeLottaWarA3.Takistan.pbo to missions folder in arma3 main folder
Requires AiA (All in ArmA) mod by kju to play (+A2/OA):http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3Download: DO NOT MIRROR YET - TEST VERSIONhttps://www.dropbox.com/s/lyzfx4djip76pwa/WholeLottaWarA3.7zKey Features (WIP):-Dynamic mission using whole Takistan map
-Different ways to play (as basic infanry group, tank squad, mechanized group, transport/fighter choppers...)
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-Optional HighCommanding (AI groups can handle by themselves too)
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved
-Made with Perfomance Friendly Methods
Change Log:0.5 A3
-Added new army system (big armies moving on map with own stats figthing with each other virtually or spawned if player is close)
-Added MQ9 to spot enemy armies with more detailed intel
-Added new custom sounds for noisy goats, sheeps and roosters
-Backpacks added to vehicles
-Some tweaks/fixes (Local Leader isnt deleted anymore)
0.6 A3
-Added AI First Aid Support by DAP
-Added Medicpacks for units/vehicles
-Armies have bigger min size
-UAVs respawn now too
-Contact loop improvements
-Other tweaks/fixes
-Known random crash issue, vote:
http://feedback.arma3.com/view.php?id=7820Thanks: -SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
-Rejenorst (US battleshouting and mortar idea)
-Bardosy (hungarian battleshouting)
-Tslava (czech battleshouting)
-Poacher (british battleshouting)
-Nettrucker (german battleshouting)
-OFPEC for feedback
Let me know if you experience slowdowns or other issues.