http://www.youtube.com/watch?v=IlvcAfUYCO4Author: SaOk
Type: Arma3 Beta/ Single PLayer
Mission version: 0.999
Installation: Put SPWholeLottaStratis.Stratis.pbo to Missions folder in arma3 main folder (Steam/SteamApps/common/ArmA 3)
Optional Addons for SP version (mission works also without these):All in Arma (AiA) by kju
http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3RH PDW pack by RobertHammer
http://forums.bistudio.com/showthread.php?149966-RH-PDW-packAS50 sniper rifle by HawK
http://www.armaholic.com/page.php?id=20342NV and Thermal Optics Pack by Uncertain
http://www.armaholic.com/page.php?id=19809M16A4 Example by ToadBall
http://www.armaholic.com/page.php?id=19760Barret M107/M82 "Blackened" by g00d69
http://www.armaholic.com/page.php?id=20214R3F French Weapons Pack by Team R3F
http://www.armaholic.com/page.php?id=20128FHQ Accessories pack by Alwarren
http://www.armaholic.com/page.php?id=20393FHQ M4 pack by Alwarren
http://www.armaholic.com/page.php?id=19218Kalashnikov AK-47 [ALPHA] by hotshotmike1001
http://www.armaholic.com/page.php?id=21207Kalashnikov RPK74 [BETA] by hotshotmike1001
http://www.armaholic.com/page.php?id=21238MK18 Pack [BETA] by ardvarkdb
http://www.armaholic.com/page.php?id=21096A3B Temporary Support Vehicles [BETA] by ][Niipaa
http://www.armaholic.com/page.php?id=21321Download:https://www.dropbox.com/s/bzuljnqrxgqvg5c/SPWholeLottaStratis.7zChange Log:0.41
-Important performance tweaks
-Player can now skip time at campfire
-Respawn added with new location
-Much gear crates added
-Empty Choppers/Boats added
-Unwanted Team-members can be deleted (via radio)
-Other tweaks/fixes
0.42
-More performance tweaks
-AI shoot flares at night time
-Air/Land Support can be called via radio
-Custom Voices are disabled now when in vehicle
-Other tweaks/fixes
0.50
-Added AI First Aid Support by DAP
-Added BIS artillery support
-Much additions from COOP version
-Added WIP intro
-Ifrit classes changed for new alpha
0.70
-Near 10 new story-written tasks (Some are to unlock features) with new insertion
-New briefing/setting
-Many new functions (alarms, sealife, armed locals, livefeeds...)
-Custom scenery (wrecks, some added military structures)
-Much other fixes/tweaks/additions
-DO TO: Proper story/events for late game, more cutscenes, gear gathering, outro...
-KNOWN ISSUES (Current game bugs): Wierd intro filter, Messed colors (double click N)
-Much are still "Work In Progress", but mission should be playable from start to end
0.73
-Vests arent removed for armed locals (no longer low on ammo)
-Shipyard zone updated
-Enemy mortars/alarmed choppers are more rare
-More crates added to zones
-Invisible zone capture timer added
0.74
-All in Arma (AiA)-mod support (adds animals, corpse effects, music, tents from A2/OA)
-Custom AI function enabled (AI reacts on sounds/dead bodies with sounds/voices)
-AI Mortar some less acccurate
0.75
-Engineer comes with replacements
-HOTFIX: Removed script commands removed
-Some other small tweaks (bigger update coming later)
0.76
-New AI functions for camp/civilian-behaviour
-Added random weather loop (Dynamic weather script by Engima, removed)
-"AI First Aid Support by DAP" is disabled for player/player team
-AI set less accurate
-Some other tweaks and fixes
-"RH PDW pack" by RobertHammer added as optional addon
-"AS50 sniper rifle2" by HawK added as optional addon
-"NV and Thermal Optics Pack" by Uncertain added as optional addon
-"M16A4 Example" by ToadBall added as optional addon
-"Barret M107/M82 "Blackened"" by g00d69 added as optional addon
-"R3F French Weapons Pack" by Team R3F added as optional addon
-"FHQ Accessories pack" by Alwarren added as optional addon
-"FHQ M4 pack" by Alwarren added as optional addon
0.80
-Enemy/US reinforcements may arrive now from sea
-Enemy reinforcements may arrive now with air transport
-Added much empty vehicles/boats
-Added minefields
-"Sniper pack" content included (if detected)
-More civilian zones
-Surrendering conditions improved (for enemy)
-Other tweaks, additions and fixes
0.90
-REQUIREMENT: ArmA3 Beta (released 25th june) or dev-version
-Added Beta content (green army, new vehicles/units, music...)
-Some new tasks/scenery
-"Kalashnikov AK-47 [ALPHA]" by hotshotmike1001 added as optional addon
-Other tweaks, additions and fixes
0.92
-Reinforcements may arrive now also with land vehicle (+other fixes/tweaks)
-Submarine patrols added
-Some new populated fortifications added
-Sometimes certain groups arrive with parachutes (WIP)
-Car-alarm fixed
-"Kalashnikov RPK74 [BETA]" by hotshotmike1001 added as optional addon
-Many other tweaks/fixes
0.94
-First task location is now random (6 different)
-Second task location is now random (2 different)
-Insertion vehicle is now randomly boat or chopper
-Ambient Animals added
0.96
-Improved/expanded new intro
-New captureable placed houses/random houses on map with military camps/fireplaces/crates inside
-Added supply/vehicle parachute-drops
-New radio function to call gear drop
-Dropped vehicles now random in vehicle drop task
-Added birds and insects flying over dead bodies
-Included Briefing improvements by Khemitude (thank you)
-AI skill tweaks (random more human aimingaccuracy, aimingShake, aimingSpeed, spotDistance, spotTime for each soldier)
-Performance tweaks
-Savedgames should now always work (I had forgotten old Ka50 classname to break savedgames near airport)
-Commanche wreck task works again
-Other tweaks & fixes (inc. another harmless loadgame errors fixed)
0.97
-Pick Up drivers throw trash & stuff drop from back of the truck
-New function to move stucked team-members
-Worst issues with the new DEV-version solved
-Many other tweaks & fixes
0.98
-Trash may burst from back of the pickup when hitting the car to obstacle
-Infantry patrols may be brought by truck
-Enemy infantry is brought more often with vehicle to battle
-New dynamic blacklisting for enemy spawning for locations player have just been
-New possible location for first contact (also pick-up spawning positions tweaked for all)
-"MK18 Pack [BETA]" by ardvarkdb added as optional addon
-Unneeded vehicle patrol zones removed
-Other tweaks/fixes/additions
0.985
-DEV-Version required to play (until new vehicles are in basic version)
-New Tracked Vehicles added
-Some tweaks/fixes
0.99
-"A3B Temporary Support Vehicles [BETA]" by ][Niipaa added as optional addon (Adds extra task/supply lines)
-New small details (flags in camps, AI throws gemlights, civs drive quadbikes...)
-New fast dialog mode
-Task condition updates (optinal tasks may cancel, player is able to skip meet the locals task)
-At least one of the received US vehicles (in the task) have a turret now
-Custom voices/noises set louder
-Other tweaks & fixes (inc. engineer have now suppressor)
0.995
-DEV-Version required to play (until next official patch)
-High Commanding Enabled
-Infantry is now parachuting from chopper
-Guards for captured zones is brought with chopper
-Included latest DAP First Aid Script
-Custom voices/noises set less loud
-Few other tweaks/fixes
0.997
-DEV-Version required to play (until next official patch)
-New prestige value to buy support/gear/team-mates/vehicles from captured camps
-Local relationship values for civilian villages (bad news spread faster than good ones to other villages)
-Civilian relationship depend on civ casulties and nearby enemy losses (to be expanded later)
-Friendly villages have guarding civilians and possible special support for player (AA/AT-team, medic to be called via 5-1-1)
-New UI Elements for above stuff
-Disabled vehicles, left on road, have barries spawned around it
-Gear/vehicle-parachutes are spawned lower
-Less deadly sealife/mortars (WIP)
-Gear Drop Crate have always AT/AA-launcher
-Other tweak/fixes
-Note: New stuff still WIP. e.g. camp status have yet no meaning, also planning to create better system for unit purchasing
-Let me know if the UI is displayed wrong for you or you face other issues/have ideas for features.
0.998
-Added difficulty selection (alter prestige value rate, how fast enemy get new groups/how much enemy)
-Added ambient life amount selection (affects on performance)
-Enemy mortars can be disabled (including the task)
-Player can purchase mortar teams from captured camps (and use mortar fire via 0-8 menu)
-Player can purchase chopper transport from captured camps
-Minetruck can be purchased to make AI team-members to create minefields with simple "point ground and choose parameters"
-Player can bride village, set specialty for village, buy vehicles from villages
-Various tweaks (inc. cost of various support)
0.9985
-Added guardpost creating system
0.999
-New civilian conversation system (WIP)
-3 new dynamic tasks do to for civilians
-Dialogs, opened with key push, open now without struggle
Key Features WIP:
-Dynamic mission using whole Stratis map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast
-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Made with Perfomance Friendly Methods
3rd Party Scripts:-AI First Aid Support by DAP
Thanks:-SavedByGrace (US battleshouting/AI function voice-overs)
-Rejenorst (US battleshouting)
Coming in later versions:-Better tasks, more features, cutscenes, story...