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Offline Binary

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White picture
« on: 07 Mar 2011, 22:18:20 »
Hey folks, I'm having an issue with displaying a image from a trigger..
I used this method in ArmA 1, and it worked, but now it just gives me a completely white picture ?

Code: [Select]
//Description.ext
class RscTitles
{
   class kaffekop
   {
      idd = 100;
      movingEnable =  1;
      duration     =  10;
      fadein       =  0;
      fadeout      =  2;
      name = "kaffekop";

      class controls
      {
 class kaffekop
 {
    idc = 101;
             type = 0;
             style = 48;
             font = "Bitstream";
             sizeEx = 0.04;
             colorBackground[] = {0, 0, 0, 0};
             colorText[] = {1, 1, 1, 1};
             text = "kaffekop.jpg";
             x = 0.1;
             y = 0.1;
             w = 0.3;
             h = 0.3;
          };
      };
   };
};
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Offline laggy

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Re: White picture
« Reply #1 on: 04 Apr 2011, 23:45:34 »
I have no idea about the code, I'm a copy/paster myself when it comes to .ext. But, I had a similar problem when using jpegs in ArmA and that was when I tried to have a transparent alpha channel. Afaik, it doesn't work on a jpeg, you need to create a .png image (in i.e photoshop) and then convert it to .paa with the BI program  textView.

Hope that might help, good luck!

Laggy
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.

Offline Wolfrug

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Re: White picture
« Reply #2 on: 05 Apr 2011, 09:58:02 »
Or alternatively a targa (.tga) file, and then turn that into a .paa. Either work. :)

Here's texview2 for the conversion into .paa: Linky

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Offline Zipper5

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Re: White picture
« Reply #3 on: 05 Apr 2011, 15:07:38 »
Unfortunately somewhere along the way Adobe messed up the tga file format, so as far as I'm aware using it for transparency will not work in at least Photoshop CS3 and above.

And that does really complicate things sometimes. :dry:

Offline h-

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Re: White picture
« Reply #4 on: 06 Apr 2011, 06:16:32 »
Quote
Unfortunately somewhere along the way Adobe messed up the tga file format, so as far as I'm aware using it for transparency will not work in at least Photoshop CS3 and above.
Must be your own doing, has worked fine for me in CS3 and now in CS4..
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