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Author Topic: Helo Land direction?  (Read 3299 times)

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Offline Bingoz

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Helo Land direction?
« on: 12 Feb 2011, 07:11:29 »
I have been searching around and have found many scripts that land helos, but I have not found any that will allow adjustments to the Direction of witch the helo is facing on the landing.

Typically the helo will turn, WHY!? I have no idea, as a fact I think it is kind of redundant, and really a pain in the ass.

Can anyone post and idea, suggestion, link or information regarding this BUG~!.

Thanks.


PS: seems I am dominating the forums here, I am wondering if I am the only one looking for some assistance. :)

Offline h-

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Re: Helo Land direction?
« Reply #1 on: 12 Feb 2011, 08:00:28 »
It's not a bug, it's a feature.

As for controlling the chopper setDir works fine here, to prove it does I just made a very rudimentary test by setdirring a chopper with a repeating trigger.

You also have the commands setVectorDir, setVectorUp, setVectorDirAndUp, setVelocity and if you're using OA you also have setVelocityTransformation to manipulate the speed/movement/orientation of the chopper.

Also BIS functions have a lot of usefull stuff; put the functions module into the mission and while prewieving do a [] call bis_fnc_help from a trigger or something and it opens up a dialog with all kinds of nifty functions that might be useful.


Personally I don't see anything that horrifying in the fact that the helo turns when landing.. :dunno:
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Offline Bingoz

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Re: Helo Land direction?
« Reply #2 on: 12 Feb 2011, 18:35:18 »
it’s a BUG because its BUGing me :)

I am working on a script right now using all the mentioned -transform.

I am having a hard time working out the ways of keeping it fluid, as a result I have rewritten the script many times using different this different that, all with no success as of yet. I would be very happy if any one has any samples to study.

Thanks for the reply.

PS: I will definitely post any successes.