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Author Topic: Having some issues with my config for vopsound2.2  (Read 2176 times)

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Offline _anders_

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Having some issues with my config for vopsound2.2
« on: 22 Jul 2010, 07:53:58 »
Hi guys!

I have some serious problems getting in the new weapons of OA into vopsounds2.2 mod wich I've added my own sounds into. I will later make my own mod.

I wanted to try adding new sounds for the weapons that comes with OA.

I started with the SCAR and took the config from the "acex_sm_c_sound_wep_rifle.pbo" with no luck.

Would rlly appreciate if you could tell me what's wrong here. I Only copied the part with the SCAR config, as the other config works.

Heres my config;
Code: [Select]
class SCAR_Base: M16_base {
reloadMagazineSound = {"\Vops_s_Guns\SCAR_reload.wss", 0.031623, 1, 20};

class Single; //External class reference
class FullAuto; //External class reference
class M203Muzzle; //External class refereance

class SCAR_L_Single: Single {
begin1 = {"\Vops_s_Guns\SCARH_b.wss", 1.778280, 1, 900};
begin2 = {"\Vops_s_Guns\SCARH_b.wss", 1.778280, 1, 900};
begin3 = {"\Vops_s_Guns\SCARH_b.wss", 1.778280, 1, 900};
soundBegin = {"begin1", 0.330000, "begin2", 0.330000, "begin3", 0.330000};
};

class SCAR_L_FullAuto: FullAuto {
begin1 = {"\Vops_s_Guns\SCARL_b.wss", 1.778280, 1, 900};
begin2 = {"\Vops_s_Guns\SCARL_b.wss", 1.778280, 1, 900};
begin3 = {"\Vops_s_Guns\SCARL_b.wss", 1.778280, 1, 900};
soundBegin = {"begin1", 0.330000, "begin2", 0.330000, "begin3", 0.330000};
};

class EGLMMuzzle: M203Muzzle {
begin1 = {""\Vops_s_Guns\m203_s.wss", 0.100000, 0.900000, 100};
soundBegin = {"begin1", 1};
};
};

class SCAR_L_CQC_CCO_SD: SCAR_Base {

class SCAR_L_SD_Single: SCAR_L_Single {
begin1 = {"\Vops_s_Guns\SCAR_sd.wss", 1, 1, 80};
soundbegin = {"begin1", 1};
};

class SCAR_L_SD_FullAuto: SCAR_L_FullAuto {
begin1 = {"\Vops_s_Guns\SCAR_sd.wss", 1, 1, 80};
soundbegin = {"begin1", 1};
};
};

class SCAR_H_Base: SCAR_Base {

class SCAR_H_Single: SCAR_L_Single {
begin1 = {"\Vops_s_Guns\SCARH_s.wss", 1.778280, 1, 1000};
begin2 = {"\Vops_s_Guns\SCARH_s.wss", 1.778280, 1, 1000};
begin3 = {"\Vops_s_Guns\SCARH_s.wss", 1.778280, 1, 1000};
soundBegin = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000};
};

class SCAR_H_FullAuto: SCAR_L_FullAuto {
begin1 = {"\Vops_s_Guns\SCARL_s.wss", 1.778280, 1, 1000};
begin2 = {"\Vops_s_Guns\SCARL_s.wss", 1.778280, 1, 1000};
begin3 = {"\Vops_s_Guns\SCARL_s.wss", 1.778280, 1, 1000};
soundBegin = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000};
};
};

class SCAR_H_CQC_CCO: SCAR_H_Base {
};

class SCAR_H_CQC_CCO_SD: SCAR_H_CQC_CCO {

class SCAR_H_SD_Single: SCAR_H_Single {
begin1 = {"\Vops_s_Guns\SCAR_sd2.wss", 1, 1, 110};
soundbegin = {"begin1", 1};
};

class SCAR_H_SD_FullAuto: SCAR_H_FullAuto {
begin1 = {"\Vops_s_Guns\SCAR_sd2.wss", 1, 1, 110};
soundbegin = {"begin1", 1};
};
};

class SCAR_H_LNG_Sniper_SD: SCAR_H_Base {

class SCAR_H_SD_Single: Mode_SemiAuto {
begin1 = {"\Vops_s_Guns\SCAR_sd2.wss", 1, 1, 110};
soundbegin = {"begin1", 1};
};

class SCAR_H_SD_FullAuto: Mode_FullAuto {
begin1 = {"\Vops_s_Guns\SCAR_sd2.wss", 1, 1, 110};
soundbegin = {"begin1", 1};
};
};
When I start the game it tells me "Some input after EndOfFile"

Thx, in advance.

Here is the complete config:
http://pastebin.com/9Sam4Wym
« Last Edit: 22 Jul 2010, 10:01:56 by _anders_ »

Offline h-

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Re: Having some issues with my config for vopsound2.2
« Reply #1 on: 22 Jul 2010, 15:22:24 »
Welcome to OFPEC (again :P) :welcome:


That error is probably caused by the typo on line 324:
begin1 = {""\Vops_s_Guns\m203_s.wss", 0.100000, 0.900000, 100};

should of course be:
begin1 = {"\Vops_s_Guns\m203_s.wss", 0.100000, 0.900000, 100};
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INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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Offline _anders_

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Re: Having some issues with my config for vopsound2.2
« Reply #2 on: 22 Jul 2010, 17:00:16 »
Thx for the welcome!

Yeah, I saw that, but it still complains about the Some input after EndOfFile. :( Any ideas? There must be Something with it somewhere......  :confused:


[EDIT]
So I lost my hope in editing the vopsound mod, so I went over to edit the acex_sm sounds instead...

And...................... Same damn crap happens!!!!!!!!! Is it totally impossible to edit existing mods?????????

Heres how the acex_sm rifle config looks like with the error "Some input after end of file":
http://pastebin.com/29c8SS6D
« Last Edit: 22 Jul 2010, 22:56:47 by _anders_ »

Offline DeanosBeano

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Re: Having some issues with my config for vopsound2.2
« Reply #3 on: 23 Jul 2010, 19:43:59 »
Some input after EndOfFile

   This is usually  not a pointer to an original  error but a final error resulting from the original error .
 Basicly a section of your config has been ignored and therefore it is no longer complete. ry and get the full error , Binarising log  can usually produce this best if its not in the Arma.rpt

 looking at your pastebin it seems you have missing   []  in your  


 
Code: [Select]


   units = {};
  weapons = {};
should be

Code: [Select]
units[] = {};
  weapons[] = {};

 maybe more  have no time to check.

 
« Last Edit: 23 Jul 2010, 21:26:13 by DeanosBeano »
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Offline h-

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Re: Having some issues with my config for vopsound2.2
« Reply #4 on: 24 Jul 2010, 07:12:44 »
Same goes for requiredAddOns which should be requiredAddOns[]={};

And each of your sound definitions are also wrong, each of them should be an array not a string (you're missing [] on each of them).
Code: [Select]
class Throw: GrenadeLauncher {

class ThrowMuzzle: GrenadeLauncher {
};

class HandGrenadeMuzzle: ThrowMuzzle {
sound[] = {"x\acex_sm\addons\s_wep_rifle\grenade_pin1.wss", 0.177828, 1, 20};
};
};

class M16_Base: Rifle {
reloadMagazineSound[] = {"x\acex_sm\addons\s_wep_rifle\m16_reload.wss", 0.031623, 1, 20};

class Single: Mode_SemiAuto {
begin1[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire1.wss", 1.778280, 1, 900};
begin2[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire2.wss", 1.778280, 1, 900};
begin3[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire3.wss", 1.778280, 1, 900};
soundBegin[] = {"begin1", 0.330000, "begin2", 0.330000, "begin3", 0.330000};
};

class Burst: Mode_Burst {
begin1[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire1.wss", 1.778280, 1, 900};
begin2[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire2.wss", 1.778280, 1, 900};
begin3[] = {"x\acex_sm\addons\s_wep_rifle\m16_fire3.wss", 1.778280, 1, 900};
soundBegin[] = {"begin1", 0.320000, "begin2", 0.350000, "begin3", 0.320000};
soundBurst = 0;
};

class FullAuto: Mode_FullAuto {
begin1 = {"x\acex_sm\addons\s_wep_rifle\m16_fire1.wss", 1.778280, 1, 900};
begin2 = {"x\acex_sm\addons\s_wep_rifle\m16_fire2.wss", 1.778280, 1, 900};
begin3 = {"x\acex_sm\addons\s_wep_rifle\m16_fire3.wss", 1.778280, 1, 900};
soundBegin = {"begin1", 0.320000, "begin2", 0.350000, "begin3", 0.320000};
};

class M203Muzzle: M203Muzzle {
begin1 = {"x\acex_sm\addons\s_wep_rifle\m203_fire.wss", 0.100000, 1, 100};
begin2 = {"x\acex_sm\addons\s_wep_rifle\m203_fire.wss", 0.100000, 0.960000, 100};
begin3 = {"x\acex_sm\addons\s_wep_rifle\m203_fire.wss", 0.100000, 0.940000, 100};
soundBegin = {"begin1", 0.330000, "begin2", 0.330000, "begin3", 0.330000};
reloadMagazineSound = {"x\acex_sm\addons\s_wep_rifle\m203_reload.wss", 0.031623, 1, 20};
};
};

..... and so on.....

Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.