Hi,
I'd like to create a dynamic defense of a village based on "guard waypoint-ed" units and dynamically created (and removed) "guarded by" triggers.
In a simple test mission, the AI groups obviously move to mission created "guarded by" triggers. However, adding a script created "guarded by" trigger (even when all mission created triggers are removed) doesn't affect the AI groups at all. The trigger is active, no errors in the arma2.rpt.
I'm using the following to create the trigger (title effect and trigger activation shouldn't be necessary, the trigger does fire).
_trg = createTrigger["EmptyDetector", [3379.0, 4363.0, 17.0]];
_trg setTriggerType "WEST G";
_trg setTitleEffect ["TEXT", "PLAIN DOWN", "WEST G trigger fires"];
_trg setTriggerActivation ["LOGIC", "true", true];
Anyone able to spot something wrong? Anybody with experience in script generated "guarded by" triggers?
William