First - the rationale. In order for me to use the say3D command, I have to make a non-dead object "say" it. So when a unit is killed, if I wish for that unit to emit a sound, I cannot use say3D because it doesn't work on "dead" objects.
However, I can spawn a custom invisible cube and have that object "say" the sound. But, that then writes a dependency into the mission when I use the editor, something I don't want.
Is there such thing as a basic, simple invisible object that BIS include that I can use? I don't wish to use the invisible helipad because it has functionality I don't require or want. I just need a basic, anonymous invisible object, as simple as possible (single point object would be great) that I can use instead of spawning a custom one and thus inventing a dependency I don't need to have.