Wonder if the patch has anything to do with it, do I need to alter my editing tools or data on P: drive after installing the patch? Because the water does not work right in game either, the Chernarus ponds have splash at terrain level instead of at water level. When roadway Lod acts as fire geo I get a similar result as in standard game. Went to my backup directory of Arma2 before the patch and ran the game from the exe, no splash on pond surface in the deep parts there either.
Could someone load Chernarus and shoot the pond near the dam(in a deep part) let me know if it splashes on top of the water. I would hate for hours of frustration to be due to patch or other program issues.
Dean,
I tried iswater = _X but it did not work. I assume you meant exactly that and not "_x" as a variable for something else.
Density = 2000;
rough = 0.100000;
dust = 0; bulletPenetrability = 20;
soundEnviron = "concrete_ext";
isWater = "_x";
friction = 0.900000;
restitution = 0;
impact = "Hit_Concrete";
soundHit = "concrete";
I also deleted all the other parameters and tried just the isWater part, that did not work either.
I searched for bisurf files, and found a ton, but not one for water. I tried the glass bisurf file, and the water had the glass hit effect, so the system appears to be working, I just no working water params.
All of my LOD's line up, the resolution lod, the firegeo lod cube, and the roadway lod are all in the same plane. and everything seems to bin up fine. I assume nothing needs to be in config.cpp or model.cfg for this to work.
I have been working on a reduced size lake for testing, it is 60x60 and I read the max is 64x64.
Everything works but the splash level, and with the Bissurf file and material it works with the concrete parameters at least.
I have settled on a water object that has a firegeometry with the face material set and pointing to the concrete bisurf parameters, it is at least a white puff effect instead of brown, and it occurs on top of the water so this will have to do until I find out what the correct water parameters in the bisurf file are or if a patch problem is causing the issue.
Any pros and cons to having only a geometry lod with the material set and no mass, or a firegeometry lod with material set, or both, it works the same all three ways I noticed. I assume both would to be a waste of verts, but assuming with this stuff is getting me into trouble
.
Thanks again
Archangel
Ok Dean, I made a simple water jug:
It's a 4x4x4 box with sharp edges on the 0000 lod, material is default.rvmat
It has a firegeo lod with the same 4x4x4 box, texture set to P:\CA\structures\Pond\data\watersurface_ca.paa
firegeo has 1 component listed.
It has a shadowvolume lod with the same box, sharp edges and triangulated.
I load it up and I get the default brown dust cloud for the projectile strike effect.