I'm having problems with an AI chopper coming to pick up a player group, so I've set up waypoints for the chopper to come and land at the required position. I don't need anything further fancy than just taking off when everyone's in the chopper.
The chopper comes and lands, zero problem. The trigger is set up to be as follows
Condition : call {{_x in chp1} forEach (units grp1)}
On Act : wp=chp1 addwaypoint [getpos h1,0]; wp setwaypointtype "Move"; chp1 setCurrentWaypoint wp
As far as I can see, the waypoint is created, but nothing happens so maybe I'm wrong.
Any Ideas?