The most_stred bridge from OFP was included in CWR.
class CfgNonAIVehicles
{
class Land_resr_most_stred30
{
model = CurrentPath\resr_most_stred30;
icon = "\resr\resr_statics\resr_buildings\data\Ico\bridge.paa";
simulation = "road";
armor = 50;
class Destruction
{
animations[] = {
{ "ca\Roads\Rtm\most_pad_01.rtm",0.2,17 },
{ "ca\Roads\Rtm\most_pad_02.rtm",0.2,17 },
{ "ca\Roads\Rtm\most_pad_03.rtm",0.2,17 },
{ "ca\Roads\Rtm\most_pad_04.rtm",0.2,17 },
{ "ca\Roads\Rtm\most_pad_05.rtm",0.2,17 }};
};
};
};
Note this is configured under cfgNonAIVehicles.
Also note that ArmA2 does not have a roads.pbo, instead it has roads2.pbo, further roads2.pbo does not contain those rtm's.
Planck